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<blockquote data-quote="Sword of Spirit" data-source="post: 7280777" data-attributes="member: 6677017"><p>The most important thing you can do (in my opinion) is add more monsters to an encounter. The party generally needs to be outnumbered for a fight to be a challenge. Even if you want a "solo" fight, you shouldn't make it completely a solo fight. If no other creatures make sense, then create environmental effects that do, such as lair actions. They don't have to be formal lair actions, they could just be terrain elements and such (traps, burning bridges, erupting lava, etc). What you don't want is for the party to be able to focus all of their offense and defense on a single monster. Make sure they have to split it up substantially.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7280777, member: 6677017"] The most important thing you can do (in my opinion) is add more monsters to an encounter. The party generally needs to be outnumbered for a fight to be a challenge. Even if you want a "solo" fight, you shouldn't make it completely a solo fight. If no other creatures make sense, then create environmental effects that do, such as lair actions. They don't have to be formal lair actions, they could just be terrain elements and such (traps, burning bridges, erupting lava, etc). What you don't want is for the party to be able to focus all of their offense and defense on a single monster. Make sure they have to split it up substantially. [/QUOTE]
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