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Challenges in a 'celestial' dungeon
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<blockquote data-quote="00Machado" data-source="post: 3107820" data-attributes="member: 23690"><p>I thought to myself, the players I know would feel and be reluctant to kill, or even fight, a good aligned being. They might if forced, but it would leave an unsatisfying feeling, rather than making them feel like they'd successfully gone through a holy place. When considering what wouldn't make them feel bad, and be something they can attack and even destroy without guilt, the first thing that came to mind are constructs/automatons. A blessed construct, looks like a saint, or some personage of the faith.</p><p></p><p>No need to feel bad for defeating something that isn't really a being.</p><p></p><p>Other ideas that some to mind...</p><p>Challenges that are sometimes tests of faith/sometimes things that will destroy you if you aren't clever, aren't versed in the doctrine, etc. You might figure out the way through it with Knowledge religion being just as important as Disable Device, or by having to make a leap of faith. The challenges in the temple from Indiana Jones and The Last Crusade come to mind.</p><p></p><p>One last point. If you are using outsiders on the material plane, have them be summoned so that destroying them doesn't destroy them...or be aspects rather than the real entity. The real entity could even appear to them at the end, confirming that no hard was done and proclaiming the PCs worthy of the <whatever>.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3107820, member: 23690"] I thought to myself, the players I know would feel and be reluctant to kill, or even fight, a good aligned being. They might if forced, but it would leave an unsatisfying feeling, rather than making them feel like they'd successfully gone through a holy place. When considering what wouldn't make them feel bad, and be something they can attack and even destroy without guilt, the first thing that came to mind are constructs/automatons. A blessed construct, looks like a saint, or some personage of the faith. No need to feel bad for defeating something that isn't really a being. Other ideas that some to mind... Challenges that are sometimes tests of faith/sometimes things that will destroy you if you aren't clever, aren't versed in the doctrine, etc. You might figure out the way through it with Knowledge religion being just as important as Disable Device, or by having to make a leap of faith. The challenges in the temple from Indiana Jones and The Last Crusade come to mind. One last point. If you are using outsiders on the material plane, have them be summoned so that destroying them doesn't destroy them...or be aspects rather than the real entity. The real entity could even appear to them at the end, confirming that no hard was done and proclaiming the PCs worthy of the <whatever>. [/QUOTE]
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