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Challenging 15th level PCs, a Tier III Finale Play Report
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<blockquote data-quote="OB1" data-source="post: 7179172" data-attributes="member: 6796241"><p>They were able to scout the terrain beforehand by the Wizard using his transmutation stone to polymorph into a bird and fly up the mountain ahead of the rest of the party, but it didn't give much info as he was too scared to come in close. They knew they were facing a lich, a lich clone and a dracolich, and had a general idea of the capabilities of each, but didn't know about the shield guardians and iron golem. So I'd put them halfway between charging in and being smart, they at least spread out quickly and used the terrain to their advantage.</p><p></p><p>Not sure why any Lich would use Power Word Kill vs a Meteor Swarm against a group of PCs. Two of the PCs did manage to take no damage from it due to evasion though.</p><p></p><p>The Shadow Monk had a staff of power, the 4Elements/Healer Monk had a Staff of Healing (used twice for mass cure wounds) and bracers of defense. Battlemaster had a "Targeting" Helm that allowed him to lock onto an enemy as a bonus and then crit on a 19 or 20. The Assassin had a Nine Lives Stealer Rapier +2, but ended up using her +1 crossbow up until the last round of combat. The Wizard had a cloak of displacement. Everyone had several 4d8 healing potions.</p><p></p><p>My personal favorite moment was seeing the joy of the wizard when he force caged the lich turn to dust when he got hit for 56 points of damage two enemies later and failed his DC26 concentration check. Lich didn't even lose a turn. Not sure why that spell is considered to be so great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My favorite tactic was using fireballs to both heal the Iron Golem and nail the party members trying to take it down at the same time.</p></blockquote><p></p>
[QUOTE="OB1, post: 7179172, member: 6796241"] They were able to scout the terrain beforehand by the Wizard using his transmutation stone to polymorph into a bird and fly up the mountain ahead of the rest of the party, but it didn't give much info as he was too scared to come in close. They knew they were facing a lich, a lich clone and a dracolich, and had a general idea of the capabilities of each, but didn't know about the shield guardians and iron golem. So I'd put them halfway between charging in and being smart, they at least spread out quickly and used the terrain to their advantage. Not sure why any Lich would use Power Word Kill vs a Meteor Swarm against a group of PCs. Two of the PCs did manage to take no damage from it due to evasion though. The Shadow Monk had a staff of power, the 4Elements/Healer Monk had a Staff of Healing (used twice for mass cure wounds) and bracers of defense. Battlemaster had a "Targeting" Helm that allowed him to lock onto an enemy as a bonus and then crit on a 19 or 20. The Assassin had a Nine Lives Stealer Rapier +2, but ended up using her +1 crossbow up until the last round of combat. The Wizard had a cloak of displacement. Everyone had several 4d8 healing potions. My personal favorite moment was seeing the joy of the wizard when he force caged the lich turn to dust when he got hit for 56 points of damage two enemies later and failed his DC26 concentration check. Lich didn't even lose a turn. Not sure why that spell is considered to be so great :) My favorite tactic was using fireballs to both heal the Iron Golem and nail the party members trying to take it down at the same time. [/QUOTE]
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