I am soon starting a campaign with a rather massive group of 8. The group has a great distribution of roles, and the players balance for optimization and some flavor. For reference:
Dwarf guardian fighter (I banned battleragers for this campaign)
Eladrin shielding swordmage (Though the player hopes to try the new build in AP and I'll probably let him retool his character if the built seems to work well)
Dwarf battle cleric
Half-elf valorous bard
Elf archer/beastmaster ranger (archer built with a beast)
Halfling wild sorcerer
Human guardian druid
Human control (orb) wizard
5 of the players have played 4E before and 3 of those love tactics, the other 3 have not played D&D for some time but will likely catch up to the strategies fast.
So what kind of advise does everyone have for challenging such a group in combat?
What I can think of is:
Include a mix of creatures in encounters, often having both elites and several minions.
Make sure the battlefields are appropriately big. I expect to use either big rooms or open fields, or encounters that take place in multiple rooms since the party can split up easily.
Make good use of class templates and NPC monsters. Most monsters have some synergies but those are limited compared to what a big group can manage. Giving them a few class powers can even the field (GIVE PHB2 CLASS TEMPLATES!).
Anything else you guys can come up with?
Dwarf guardian fighter (I banned battleragers for this campaign)
Eladrin shielding swordmage (Though the player hopes to try the new build in AP and I'll probably let him retool his character if the built seems to work well)
Dwarf battle cleric
Half-elf valorous bard
Elf archer/beastmaster ranger (archer built with a beast)
Halfling wild sorcerer
Human guardian druid
Human control (orb) wizard
5 of the players have played 4E before and 3 of those love tactics, the other 3 have not played D&D for some time but will likely catch up to the strategies fast.
So what kind of advise does everyone have for challenging such a group in combat?
What I can think of is:
Include a mix of creatures in encounters, often having both elites and several minions.
Make sure the battlefields are appropriately big. I expect to use either big rooms or open fields, or encounters that take place in multiple rooms since the party can split up easily.
Make good use of class templates and NPC monsters. Most monsters have some synergies but those are limited compared to what a big group can manage. Giving them a few class powers can even the field (GIVE PHB2 CLASS TEMPLATES!).
Anything else you guys can come up with?