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Challenging a large group
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<blockquote data-quote="Nymrohd" data-source="post: 4732421" data-attributes="member: 59126"><p>Well my current plans for running combat are:</p><p>Use my rather large whiteboard to track initiative and conditions/zones</p><p>Use Dungeon Tiles or draw the battlefields beforehand</p><p>Keep good encounter notes (like in the official modules), have a strategy in mind</p><p>I have a pretty dependable group (I can confidently say there will always be 6 of them there and very often all of them) so I was thinking of making encounters for 6/8 people. If for some reason I have 5 they'll try the 6-man version, if I have 7 I will alternate between 6 and 8 according to encounter and who is there.</p><p></p><p>We plan to use tokens instead of miniatures, and I plan to prepare some tokens for whatever zone powers my players choose.</p><p></p><p>Also we will be using rather comprehensive character sheets as well as power cards of some sort.</p><p></p><p>Mengu's point on elites seems to be spot on, with a group of this size they can probably be focus fired so fast there will never be grindspace but they may also not have enough time to show off their moves. I do wonder if giving them access to their healing surges will change that. I am not at all worried about solos, other than the fact that I never plan on using them solo but most likely as part of a group (though I really want to do a double dragon fight with some Draconomicon help to make the dragons distinct). A group this size can probably kill a solo reasonably fast without modifications.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4732421, member: 59126"] Well my current plans for running combat are: Use my rather large whiteboard to track initiative and conditions/zones Use Dungeon Tiles or draw the battlefields beforehand Keep good encounter notes (like in the official modules), have a strategy in mind I have a pretty dependable group (I can confidently say there will always be 6 of them there and very often all of them) so I was thinking of making encounters for 6/8 people. If for some reason I have 5 they'll try the 6-man version, if I have 7 I will alternate between 6 and 8 according to encounter and who is there. We plan to use tokens instead of miniatures, and I plan to prepare some tokens for whatever zone powers my players choose. Also we will be using rather comprehensive character sheets as well as power cards of some sort. Mengu's point on elites seems to be spot on, with a group of this size they can probably be focus fired so fast there will never be grindspace but they may also not have enough time to show off their moves. I do wonder if giving them access to their healing surges will change that. I am not at all worried about solos, other than the fact that I never plan on using them solo but most likely as part of a group (though I really want to do a double dragon fight with some Draconomicon help to make the dragons distinct). A group this size can probably kill a solo reasonably fast without modifications. [/QUOTE]
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