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Challenging a large group
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<blockquote data-quote="burntgerbil" data-source="post: 4734056" data-attributes="member: 49839"><p>I run a 7 player campaign. I have found that they are usually all willing to throw in for Group Mini Donations ( with the caveat that the mini's belong to the DM) D&D Insider subscription and a Subscription to Obsidian Portal (even though you can use it for free). I tend to throw challenges at them that are constantly 4 levels above them - and some are easy and some are very hard. </p><p></p><p></p><p>I can say from experience that dynamic terrain, traps and all of the custom monsters in the encounter builder make my job pretty easy and quick building the (generally) 2 combat encounters + 1 non-combat encounter we manage to cover on our 7-hour weekend sessions. We have a magnetic dry erase init board and little flat sheet magnets that are different colors for each player and yellow for monsters. I also tend to throw a few elites, 2 solos along with some good terrain, traps or (rarely) minions to shake things up. Too many critters will muck up the battlefield, so I tend to let them run into the bigger stuff.</p></blockquote><p></p>
[QUOTE="burntgerbil, post: 4734056, member: 49839"] I run a 7 player campaign. I have found that they are usually all willing to throw in for Group Mini Donations ( with the caveat that the mini's belong to the DM) D&D Insider subscription and a Subscription to Obsidian Portal (even though you can use it for free). I tend to throw challenges at them that are constantly 4 levels above them - and some are easy and some are very hard. I can say from experience that dynamic terrain, traps and all of the custom monsters in the encounter builder make my job pretty easy and quick building the (generally) 2 combat encounters + 1 non-combat encounter we manage to cover on our 7-hour weekend sessions. We have a magnetic dry erase init board and little flat sheet magnets that are different colors for each player and yellow for monsters. I also tend to throw a few elites, 2 solos along with some good terrain, traps or (rarely) minions to shake things up. Too many critters will muck up the battlefield, so I tend to let them run into the bigger stuff. [/QUOTE]
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