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Challenging a tanky one-trick pony PC
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<blockquote data-quote="jgsugden" data-source="post: 8900027" data-attributes="member: 2629"><p>You don't need to do anything. This is not asn overwhelming game impact - it allows them to do a reasonable amount of damage and avoid going down - which is what happens in most situations in D&D. I see this all the time in my game - and rather than lament it, I make sure I celebrate their effectiveness. This allows these powerful heroes to feel like powerful heroes. If you go around countering their abilities to force them to change, in the end you're not playing D&D 'with' them, you're dictating D&D 'at' them. To that end, my main advice is to do nothing as a DM, but wait for the monsters to organically have a reason to do something about it and then allow them to use the resources they have to do so.</p><p></p><p>If you want to do something, still: Rather than using a stick of countering their approach, use a carrot of giving them an incentive to use other spells. Work in options where other approaches will be more effective to give them an incentive to be creative - or have enemy sp[ellcasters do other fun things with spells that are available to the cleric to encourage them to branch out.</p><p></p><p>However, will all of that being said, Role Play. If a smart enemy gets a chance to learn how the PC operates, they should absolutely take precautions. Keep it in character, though, and let it unfold naturally rather than contriving to make it happen. One of the groups which I am running is getting to be well known, and the fighter has a Cube of Force. The group has faced off against patrols from an enemy force and members of that enemy force have escaped to report back. That enemy force has now been given instructions for how to engage the PC. When these enemies meet the PC and recognize him, they use these countering approaches.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8900027, member: 2629"] You don't need to do anything. This is not asn overwhelming game impact - it allows them to do a reasonable amount of damage and avoid going down - which is what happens in most situations in D&D. I see this all the time in my game - and rather than lament it, I make sure I celebrate their effectiveness. This allows these powerful heroes to feel like powerful heroes. If you go around countering their abilities to force them to change, in the end you're not playing D&D 'with' them, you're dictating D&D 'at' them. To that end, my main advice is to do nothing as a DM, but wait for the monsters to organically have a reason to do something about it and then allow them to use the resources they have to do so. If you want to do something, still: Rather than using a stick of countering their approach, use a carrot of giving them an incentive to use other spells. Work in options where other approaches will be more effective to give them an incentive to be creative - or have enemy sp[ellcasters do other fun things with spells that are available to the cleric to encourage them to branch out. However, will all of that being said, Role Play. If a smart enemy gets a chance to learn how the PC operates, they should absolutely take precautions. Keep it in character, though, and let it unfold naturally rather than contriving to make it happen. One of the groups which I am running is getting to be well known, and the fighter has a Cube of Force. The group has faced off against patrols from an enemy force and members of that enemy force have escaped to report back. That enemy force has now been given instructions for how to engage the PC. When these enemies meet the PC and recognize him, they use these countering approaches. [/QUOTE]
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