Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenging a tanky one-trick pony PC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8900444" data-attributes="member: 20323"><p>With apologies to your player(s)...</p><ol> <li data-xf-list-type="ol">Place more hazards and have enemies <strong>Shove/Grapple</strong> the dwarf PC into them. If you play Dodge RAW, it does not apply to Shove/Grapple attempts (RAW: Shove/Grapple is a special attack requiring the Attack Action, but it is not an "attack roll" which is what Dodge calls for). YMMV whether that's too rules lawyer-y for your group.</li> <li data-xf-list-type="ol"><strong>Hit him hard and early</strong>, before he has a second turn to take the Dodge.</li> <li data-xf-list-type="ol">Cast <em><strong>heat metal </strong></em>on the poor dwarf. Please use sparingly, same as <em>dispel magic, </em>because these are very hard counters that aren't terribly creative when used RAW.</li> <li data-xf-list-type="ol"><em>Don't </em>target him specifically – drop <strong>ongoing area effects</strong> that require saving throws or simply deal auto-damage, requiring him to choose between movement or Dodge.</li> <li data-xf-list-type="ol">See how his strategy works <strong>underwater </strong>or with environmental conditions that <strong>force Concentration checks.</strong></li> <li data-xf-list-type="ol">Present dungeons that offer <strong>alternative uses of 1st level spells slots</strong>, such as rebuilding a bridge or re-sanctifying a desecrated shrine. The idea is to drain spell slots normally used for <em>shield / absorb elements</em>, but do it in a way that is cool for the PC and gives them a moment to shine out of combat, thus making them burn higher level spell slots for <em>shield / absorb elements</em>, making it a harder choice.</li> <li data-xf-list-type="ol"><strong>Make the fighter and/or barbarian radioactive</strong>, such as enveloping the fighter in an aura of flames that damages allies or charming the barbarian – breaking up their formation fighting tactic.</li> <li data-xf-list-type="ol"><strong>Use invisible / hidden attackers</strong> that circumvent the "Until the start of your next turn, any attack roll made against you has disadvantage <em>if you can see the attacker</em>" stipulation of Dodge. Burrowing monsters bursting up from below work for this too.</li> <li data-xf-list-type="ol">Present the PCs with a <strong>stealth infiltration scenario</strong> where they're invisible or separated, circumventing the "you can designate any number of <em>creatures you can see</em> to be unaffected by it" stipulation of <em>Spirit Guardians, </em>making it a riskier move to cast.</li> <li data-xf-list-type="ol">Intensify the <strong>artillery</strong> <strong>forces</strong> of the enemies, and put them in harder to reach locations; don't necessarily worry about targeting the dwarf PC since he's only dangerous in melee. Instead pincushion his friends...... If you want to get nasty include some high-mobility skirmisher types, forcing the dwarf PC to choose between Reaction to use Protection (shield vs. arrows) or Reaction to opportunity attack.</li> </ol></blockquote><p></p>
[QUOTE="Quickleaf, post: 8900444, member: 20323"] With apologies to your player(s)... [LIST=1] [*]Place more hazards and have enemies [B]Shove/Grapple[/B] the dwarf PC into them. If you play Dodge RAW, it does not apply to Shove/Grapple attempts (RAW: Shove/Grapple is a special attack requiring the Attack Action, but it is not an "attack roll" which is what Dodge calls for). YMMV whether that's too rules lawyer-y for your group. [*][B]Hit him hard and early[/B], before he has a second turn to take the Dodge. [*]Cast [I][B]heat metal [/B][/I]on the poor dwarf. Please use sparingly, same as [I]dispel magic, [/I]because these are very hard counters that aren't terribly creative when used RAW. [*][I]Don't [/I]target him specifically – drop [B]ongoing area effects[/B] that require saving throws or simply deal auto-damage, requiring him to choose between movement or Dodge. [*]See how his strategy works [B]underwater [/B]or with environmental conditions that [B]force Concentration checks.[/B] [*]Present dungeons that offer [B]alternative uses of 1st level spells slots[/B], such as rebuilding a bridge or re-sanctifying a desecrated shrine. The idea is to drain spell slots normally used for [I]shield / absorb elements[/I], but do it in a way that is cool for the PC and gives them a moment to shine out of combat, thus making them burn higher level spell slots for [I]shield / absorb elements[/I], making it a harder choice. [*][B]Make the fighter and/or barbarian radioactive[/B], such as enveloping the fighter in an aura of flames that damages allies or charming the barbarian – breaking up their formation fighting tactic. [*][B]Use invisible / hidden attackers[/B] that circumvent the "Until the start of your next turn, any attack roll made against you has disadvantage [I]if you can see the attacker[/I]" stipulation of Dodge. Burrowing monsters bursting up from below work for this too. [*]Present the PCs with a [B]stealth infiltration scenario[/B] where they're invisible or separated, circumventing the "you can designate any number of [I]creatures you can see[/I] to be unaffected by it" stipulation of [I]Spirit Guardians, [/I]making it a riskier move to cast. [*]Intensify the [B]artillery[/B] [B]forces[/B] of the enemies, and put them in harder to reach locations; don't necessarily worry about targeting the dwarf PC since he's only dangerous in melee. Instead pincushion his friends...... If you want to get nasty include some high-mobility skirmisher types, forcing the dwarf PC to choose between Reaction to use Protection (shield vs. arrows) or Reaction to opportunity attack. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenging a tanky one-trick pony PC
Top