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*Dungeons & Dragons
Challenging a tanky one-trick pony PC
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<blockquote data-quote="kigmatzomat" data-source="post: 8901362" data-attributes="member: 9254"><p>So first off, this is pretty much standard cleric tactic #8. It is the cleric version of fireball. Smaller radius, no range, lower damage, but more duration. I sometimes think of it as the "holy bugzapper". </p><p></p><p></p><p>Some options:</p><p></p><p>Warn them about the next fight, and have it be something that makes the cleric casting a buff/protection more appealing than casting spirit guardian. This may help break the "everything is a nail" mindset. (In their defense, spirit guardians is a very good hammer)</p><p></p><p>Traps. Their little phalanx is almost certainly not going to look for traps. Pit traps, dead falls, poison gas, vats of oil (boiling or other wise), etc. </p><p></p><p>Use low level terrain modifiers (entangle, spike growth, ensanring strike, or just caltrops & ball bearing) to slow them down. This is essentially irrelevant if you don't have ranged attacks though. Combine with a rope ladder that is pulled up at a cliff face and then drop rocks on them. </p><p></p><p>Reach weapons to hit the meat shields from outside the spirit guardians. </p><p></p><p>Dispel/counterspell shouldn't be common but it also shouldn't be rare. </p><p></p><p>Similarly improved invisibility is well within enemy power levels and ranged weapons can let one NPC rip them up for quite some time, especially if they have a high movement (longstrider, expeditious retreat, maybe both). </p><p></p><p>Use AE damage attacks. Fireball is the spirit guardians of arcane casters, and it will hit the whole party with dex-save AE. Synaptic Static is an int-save AE that also imposes penalties on ability checks and specifically impacts concentration saves .</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8901362, member: 9254"] So first off, this is pretty much standard cleric tactic #8. It is the cleric version of fireball. Smaller radius, no range, lower damage, but more duration. I sometimes think of it as the "holy bugzapper". Some options: Warn them about the next fight, and have it be something that makes the cleric casting a buff/protection more appealing than casting spirit guardian. This may help break the "everything is a nail" mindset. (In their defense, spirit guardians is a very good hammer) Traps. Their little phalanx is almost certainly not going to look for traps. Pit traps, dead falls, poison gas, vats of oil (boiling or other wise), etc. Use low level terrain modifiers (entangle, spike growth, ensanring strike, or just caltrops & ball bearing) to slow them down. This is essentially irrelevant if you don't have ranged attacks though. Combine with a rope ladder that is pulled up at a cliff face and then drop rocks on them. Reach weapons to hit the meat shields from outside the spirit guardians. Dispel/counterspell shouldn't be common but it also shouldn't be rare. Similarly improved invisibility is well within enemy power levels and ranged weapons can let one NPC rip them up for quite some time, especially if they have a high movement (longstrider, expeditious retreat, maybe both). Use AE damage attacks. Fireball is the spirit guardians of arcane casters, and it will hit the whole party with dex-save AE. Synaptic Static is an int-save AE that also imposes penalties on ability checks and specifically impacts concentration saves . [/QUOTE]
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