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Challenging assumptions/tactics while giving hints
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<blockquote data-quote="Zhaleskra" data-source="post: 7624730" data-attributes="member: 20544"><p>I realize that it is often difficult to pretend your character doesn't know what you as a player know. Even the D&D beat-em up video games lampshade this.</p><p></p><p>OK, let's assume that everyone in the game world does know that you have to use fire to prevent trolls from regenerating. Fine, but what if the trolls found something to combat this with? For my example, I'm going to use HARP and assume a science fantasy universe.</p><p></p><p>The party finds a couple trolls who attack then. Predictably, one of the characters uses a fire spell, throws flaming oil, whatever and it hits one of the trolls. Instead of immediately resulting in permanent damage, the troll's skin steams for a little bit, and leaves only a 1st degree burn. The troll who got hit turns to his buddy, nods, smiles, or says something. Troll two does something that seems like approval.</p><p></p><p>Eventually, each of the trolls runs out of whatever is preventing fire from preventing regeneration, and the party defeats them. In the lair they find empty cans. Assuming they can read the language on the cans, they find out that the cans are Ablative Enhancement sprays.</p><p></p><p>How did the trolls come by this product? Where did it come from? Where can I get some? How many layers of this stuff did each troll have?</p><p></p><p>This allows players to use their normal tactics and discover mysteries about the world/universe, and maybe even the monsters, while not nullifying their player knowledge.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 7624730, member: 20544"] I realize that it is often difficult to pretend your character doesn't know what you as a player know. Even the D&D beat-em up video games lampshade this. OK, let's assume that everyone in the game world does know that you have to use fire to prevent trolls from regenerating. Fine, but what if the trolls found something to combat this with? For my example, I'm going to use HARP and assume a science fantasy universe. The party finds a couple trolls who attack then. Predictably, one of the characters uses a fire spell, throws flaming oil, whatever and it hits one of the trolls. Instead of immediately resulting in permanent damage, the troll's skin steams for a little bit, and leaves only a 1st degree burn. The troll who got hit turns to his buddy, nods, smiles, or says something. Troll two does something that seems like approval. Eventually, each of the trolls runs out of whatever is preventing fire from preventing regeneration, and the party defeats them. In the lair they find empty cans. Assuming they can read the language on the cans, they find out that the cans are Ablative Enhancement sprays. How did the trolls come by this product? Where did it come from? Where can I get some? How many layers of this stuff did each troll have? This allows players to use their normal tactics and discover mysteries about the world/universe, and maybe even the monsters, while not nullifying their player knowledge. [/QUOTE]
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