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Challenging assumptions/tactics while giving hints
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<blockquote data-quote="Immortal Sun" data-source="post: 7624867"><p>I love that these posts are right next to each other. I too play with adults, and the snide implication that anyone who metagames is childish is just disgusting on it's face, so lets just put that out there.</p><p></p><p>My experience tells me players metagame when it's most convenient to them. As long as "not metgaming" is an effective strategy then people won't. As soon as that stops working, the metagaming flys right in.</p><p></p><p>Maturity doesn't mean players won't metagame. It means they'll metagame <em>better</em>. They won't vocalize their metagaming. It means they'll simply see the troll and shoot fire at it. If the DM prompts them as to why they chose fire they'll say something like "I shoot everything with fire!". Or if they use acid they'll say something like "Well I wasn't sure fire would work, so acid!" Maybe fire and acid really are their go-to solutions for everything (which would be fitting for adventurers), or maybe they're not.</p><p></p><p>The bad metagamer likes to brag about their metagaming. The good metagamer keeps their mouth shut and metagames in silence.</p><p></p><p>And quite frankly, I really wish DMs would stop assuming adventurers are <em>complete idiots</em>. Insane? Goofballs? Murderhobos? But you go out adventuring, money's on you've heard a story once or twice about trolls not liking fire, or maybe you have a druid or a ranger or a <em>class with a skill in the subject</em> who can figure it out on the fly.</p><p></p><p>Want to cut down the metagaming? Throw some twists at players! Throw a "Bog troll" covered in peat who's immune to acid and protected from fire, but cold serves the same function on it. Throw a smart kobold at them, throw a dragon who doesn't engage in fisticuffs. </p><p></p><p>Players metagame because they <em>know</em> and the DM is expecting them to pretend their characters are idiots. If you don't want your players to know something, throw something new at them! Even a little twist on an old idea can be enough to throw people off. Just don't expect players to throw away their resources on pretending to be stupid. Heck, dragons even come color-coded! No metagaming needed!</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7624867"] I love that these posts are right next to each other. I too play with adults, and the snide implication that anyone who metagames is childish is just disgusting on it's face, so lets just put that out there. My experience tells me players metagame when it's most convenient to them. As long as "not metgaming" is an effective strategy then people won't. As soon as that stops working, the metagaming flys right in. Maturity doesn't mean players won't metagame. It means they'll metagame [I]better[/I]. They won't vocalize their metagaming. It means they'll simply see the troll and shoot fire at it. If the DM prompts them as to why they chose fire they'll say something like "I shoot everything with fire!". Or if they use acid they'll say something like "Well I wasn't sure fire would work, so acid!" Maybe fire and acid really are their go-to solutions for everything (which would be fitting for adventurers), or maybe they're not. The bad metagamer likes to brag about their metagaming. The good metagamer keeps their mouth shut and metagames in silence. And quite frankly, I really wish DMs would stop assuming adventurers are [I]complete idiots[/I]. Insane? Goofballs? Murderhobos? But you go out adventuring, money's on you've heard a story once or twice about trolls not liking fire, or maybe you have a druid or a ranger or a [I]class with a skill in the subject[/I] who can figure it out on the fly. Want to cut down the metagaming? Throw some twists at players! Throw a "Bog troll" covered in peat who's immune to acid and protected from fire, but cold serves the same function on it. Throw a smart kobold at them, throw a dragon who doesn't engage in fisticuffs. Players metagame because they [I]know[/I] and the DM is expecting them to pretend their characters are idiots. If you don't want your players to know something, throw something new at them! Even a little twist on an old idea can be enough to throw people off. Just don't expect players to throw away their resources on pretending to be stupid. Heck, dragons even come color-coded! No metagaming needed! [/QUOTE]
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