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Challenging Challenge Ratings...again
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<blockquote data-quote="Pssthpok" data-source="post: 3157294" data-attributes="member: 34725"><p>Oops; shoulda been 108. I was trying to find a wya to make the CR higher within the parameters that I had. This makes my point more severe.</p><p></p><p></p><p></p><p>Which compounds the problem by making it EASIER for the incredibly low-level PCS to 'win', and also cuts into the XP gains even more.</p><p></p><p></p><p></p><p>Because v5 was giving me results that defied reason. I figured I'd use to PEL rules from v4 to try to shore up the XP gains... I was trying everything at my disposal to make the numbers look right when comparing 8 30th-level PCs to an entity they, statistically, had next to no chance of beating even though your tabls said they should barely make a dime of XP off the fight.</p><p></p><p></p><p></p><p>HD + template CR modifier, sans the 2/3 factoring of the HD results in 108, like I mentioned above. Nonetheless, it makes my point more severe by reducing the highest CR I could muster from your tables and templates by 5 points when InDy should have been represented CR-wise as far tougher than those tables indicate.</p><p></p><p></p><p></p><p>Could you show me a better way of representing the relationship between InDy and a group of 8 (or 10) 30th-level PCs without it seeming like a walk in the park for the PCs when all is said and done and the XP is handed out?</p><p></p><p></p><p></p><p>So 8-10 PCs of 30th level should go the way of the Dodo, then? That's reassuring, because theway I was seeing the tables was showing me something completely different.</p><p></p><p></p><p></p><p>That's my point, yeah. Tables not withstanding, the fight is practically predetermined.</p><p></p><p></p><p></p><p>For 20 L30s? Jeeze... okay, I still don't see that happening, but taking things like Vorpal and autohit/fails into account, I guess anything is possible.</p><p></p><p>Thanks for the thorough reply.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3157294, member: 34725"] Oops; shoulda been 108. I was trying to find a wya to make the CR higher within the parameters that I had. This makes my point more severe. Which compounds the problem by making it EASIER for the incredibly low-level PCS to 'win', and also cuts into the XP gains even more. Because v5 was giving me results that defied reason. I figured I'd use to PEL rules from v4 to try to shore up the XP gains... I was trying everything at my disposal to make the numbers look right when comparing 8 30th-level PCs to an entity they, statistically, had next to no chance of beating even though your tabls said they should barely make a dime of XP off the fight. HD + template CR modifier, sans the 2/3 factoring of the HD results in 108, like I mentioned above. Nonetheless, it makes my point more severe by reducing the highest CR I could muster from your tables and templates by 5 points when InDy should have been represented CR-wise as far tougher than those tables indicate. Could you show me a better way of representing the relationship between InDy and a group of 8 (or 10) 30th-level PCs without it seeming like a walk in the park for the PCs when all is said and done and the XP is handed out? So 8-10 PCs of 30th level should go the way of the Dodo, then? That's reassuring, because theway I was seeing the tables was showing me something completely different. That's my point, yeah. Tables not withstanding, the fight is practically predetermined. For 20 L30s? Jeeze... okay, I still don't see that happening, but taking things like Vorpal and autohit/fails into account, I guess anything is possible. Thanks for the thorough reply. [/QUOTE]
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