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Challenging Challenge Ratings...again
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3368271" data-attributes="member: 39867"><p>I think (I don't quite remember) the formula for Xp awards was 150 x Encounter level (EL). EL is equal to the party level, plus or minus the modifiers.</p><p></p><p>Lets say Bob the Fighter and company fight a Balor. Bob and Co. are 10th level. Bob and Co kill said Balor. The Balor, being twice their level, is, say, an EL+6 encounter. (It might not be EL+6, but lets just say it is) So we take the party's level, (10) and add the +6 (16) and then multiply times 150 for their Xp reward. (16 x 150 = 2,400 xp)</p><p></p><p>Note: I have been using the Unearthed Arcana Xp table recently, so it's been a while since I really took a good look at U_K's definitions of EL and Xp formulas. (The simple 'award xp based entirely on CR' part made my current campaign much easier. A couple of varient rules make giving out Xp a bit more complicated, so I just find the right CR, and round the numbers up a bit based on how wrecked the party gets)</p><p></p><p>In other words, PCs who kill foes twice their level (or more) don't auto-level. They gain a substantial amount of Xp, but should they <em>somehow</em> kill something way more powerful than them (the old <em>stumble-and-crit-stab-a-Timelord</em> bit) they don't gain 4.5 x 10^2024 Experience points. They gain a meaningful amount of Xp and go on with their miserable 10th level lives.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3368271, member: 39867"] I think (I don't quite remember) the formula for Xp awards was 150 x Encounter level (EL). EL is equal to the party level, plus or minus the modifiers. Lets say Bob the Fighter and company fight a Balor. Bob and Co. are 10th level. Bob and Co kill said Balor. The Balor, being twice their level, is, say, an EL+6 encounter. (It might not be EL+6, but lets just say it is) So we take the party's level, (10) and add the +6 (16) and then multiply times 150 for their Xp reward. (16 x 150 = 2,400 xp) Note: I have been using the Unearthed Arcana Xp table recently, so it's been a while since I really took a good look at U_K's definitions of EL and Xp formulas. (The simple 'award xp based entirely on CR' part made my current campaign much easier. A couple of varient rules make giving out Xp a bit more complicated, so I just find the right CR, and round the numbers up a bit based on how wrecked the party gets) In other words, PCs who kill foes twice their level (or more) don't auto-level. They gain a substantial amount of Xp, but should they [i]somehow[/i] kill something way more powerful than them (the old [i]stumble-and-crit-stab-a-Timelord[/i] bit) they don't gain 4.5 x 10^2024 Experience points. They gain a meaningful amount of Xp and go on with their miserable 10th level lives. [/QUOTE]
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