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Challenging Challenge Ratings...again
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 3840334" data-attributes="member: 49309"><p>I'm working on a custom class that revolves around an "at will" breath weapon, roughly basing it off the Draconomicon's metabreath feats and using v5 of the Challenge Rating PDF as a balance guideline.</p><p></p><p>In v5, the calculations assume that breath weapons normally have a 1d4 round delay. Those that are usable at will have a x1.5 ECL multiplier. What would be the multiplier for the following breath weapon types: (A) usable only as a full-round action with a 1d4 round delay, (B) usable only as a full-round action at will, (C) usable as a free action once per round with a 1d4 round delay, (D) usable as a free action once per round at will?</p><p></p><p>Also, should the "maximum breath weapon dice" parameter always be followed? I wanted the class's breath weapon to be roughly worth an integrated level of sorcerer/wizard spells (+0.44 ECL per level), which would have damage dice equal to the class level. However, a 1d4 force damage at will breath weapon is only worth +0.15 ECL per level. A 1d12 force damage at will breath weapon is worth +0.39 ECL per level. Wouldn't that mean that a 20d12 force damage at will breath weapon (+7.8 ECL) would be theoretically inferior to 20 levels of sorcerer/wizard spells (+8.8 ECL)? I'd think that someone with the breath weapon could outdamage the sorcerer/wizard in every situation, plus he could use it as many times as he wants per day.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 3840334, member: 49309"] I'm working on a custom class that revolves around an "at will" breath weapon, roughly basing it off the Draconomicon's metabreath feats and using v5 of the Challenge Rating PDF as a balance guideline. In v5, the calculations assume that breath weapons normally have a 1d4 round delay. Those that are usable at will have a x1.5 ECL multiplier. What would be the multiplier for the following breath weapon types: (A) usable only as a full-round action with a 1d4 round delay, (B) usable only as a full-round action at will, (C) usable as a free action once per round with a 1d4 round delay, (D) usable as a free action once per round at will? Also, should the "maximum breath weapon dice" parameter always be followed? I wanted the class's breath weapon to be roughly worth an integrated level of sorcerer/wizard spells (+0.44 ECL per level), which would have damage dice equal to the class level. However, a 1d4 force damage at will breath weapon is only worth +0.15 ECL per level. A 1d12 force damage at will breath weapon is worth +0.39 ECL per level. Wouldn't that mean that a 20d12 force damage at will breath weapon (+7.8 ECL) would be theoretically inferior to 20 levels of sorcerer/wizard spells (+8.8 ECL)? I'd think that someone with the breath weapon could outdamage the sorcerer/wizard in every situation, plus he could use it as many times as he wants per day. [/QUOTE]
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Challenging Challenge Ratings...again
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