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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 3895240" data-attributes="member: 326"><p>Howdy JuzamDjinn! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Apologies for taking so long to reply.</p><p></p><p></p><p></p><p>There is always going to be an underlying confusion over this Challenge Rating business as far as I can see, simply because the WotC stuff is so ingrained in us that even if I change something you subconsciously go back to thinking that way.</p><p></p><p>Roll on 4th Edition with its infinitely superior CR system...since its basically what I was trying to do, only vastly simplified (because they don't need to revise their own stuff).</p><p></p><p>Basically (if my educated guess is correct) 4th Edition has a parallel between PCs and Elite Monsters. An elite monster is worth 2 standard monsters of the same level.</p><p></p><p>Therefore when they say that one standard monster of the same level (as the PCs) per PC is a good challenge, it means the party is fighting a group roughly half as powerful as themselves. </p><p></p><p>So if 5 elite monsters would be a 50/50 challenge I think we can assume 5 standard monsters will be a 75/25 challenge. Which, unless I am mistaken is about twice as difficult as a same CR encounter (moderate) in 3rd Edition. That means WotC are aiming for a tough encounter as the standard difficulty. </p><p></p><p> </p><p></p><p>Probably depends on the class.</p><p></p><p>What I noticed from the Revised Core Classes I posted on my website a few months back, was the massive discrepancy between certain classes. In fact it was even greater than I had outlined in v5 (because of a mistake I made in calculating attacks/damage).</p><p></p><p>In some cases that discrepancy is about 40% or more.</p><p></p><p></p><p></p><p>This is something version 6 would be challenging (no pun intended).</p><p></p><p>Continued research and feedback have shown a number of "That can't be right" moments, which have prompted further study by me (and others).</p><p></p><p>I still believe you can have a viable CR system. But the sheer number of modifiers and variables involved complicate things.</p><p></p><p>I mean you have to ask yourself:</p><p></p><p>1. Is the monster CR correct?</p><p>2. Are these classes balanced?</p><p>3. Are there any situational modifiers in play?</p><p>4. Are these PCs min/maxed?</p><p></p><p>Any or all of those can change the results drammatically.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3895240, member: 326"] Howdy JuzamDjinn! :) Apologies for taking so long to reply. There is always going to be an underlying confusion over this Challenge Rating business as far as I can see, simply because the WotC stuff is so ingrained in us that even if I change something you subconsciously go back to thinking that way. Roll on 4th Edition with its infinitely superior CR system...since its basically what I was trying to do, only vastly simplified (because they don't need to revise their own stuff). Basically (if my educated guess is correct) 4th Edition has a parallel between PCs and Elite Monsters. An elite monster is worth 2 standard monsters of the same level. Therefore when they say that one standard monster of the same level (as the PCs) per PC is a good challenge, it means the party is fighting a group roughly half as powerful as themselves. So if 5 elite monsters would be a 50/50 challenge I think we can assume 5 standard monsters will be a 75/25 challenge. Which, unless I am mistaken is about twice as difficult as a same CR encounter (moderate) in 3rd Edition. That means WotC are aiming for a tough encounter as the standard difficulty. Probably depends on the class. What I noticed from the Revised Core Classes I posted on my website a few months back, was the massive discrepancy between certain classes. In fact it was even greater than I had outlined in v5 (because of a mistake I made in calculating attacks/damage). In some cases that discrepancy is about 40% or more. This is something version 6 would be challenging (no pun intended). Continued research and feedback have shown a number of "That can't be right" moments, which have prompted further study by me (and others). I still believe you can have a viable CR system. But the sheer number of modifiers and variables involved complicate things. I mean you have to ask yourself: 1. Is the monster CR correct? 2. Are these classes balanced? 3. Are there any situational modifiers in play? 4. Are these PCs min/maxed? Any or all of those can change the results drammatically. [/QUOTE]
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Challenging Challenge Ratings...again
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