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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 3959195" data-attributes="member: 326"><p>Hey Kerrick matey! </p><p></p><p>Merry Christmas! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Difficult as in a solid chance of losing, a 50/50 chance.</p><p></p><p>Tough as in challenging, but unlikely they will lose (unless extreme dice rolled or the PCs are stupid). While the math paints a tough encounter as a 75/25 chance in favour of the PCs thats slightly misleading because encounters are resolved over multiple rounds, so if one PC 'goes down' the others can adapt their tactics to fall back/escape etc.</p><p></p><p></p><p></p><p>1 Elite = a good encounter for 2 PCs.</p><p></p><p></p><p></p><p>As in they would challenge them, perhaps defeating them 1 in every 4 attempts if the PCs were silly enough to fight to the death if things start to go badly.</p><p></p><p> </p><p></p><p>It doesn't matter with 4E, thats the beauty of its design. Monsters are now relative to individuals (standard and minions), pairs (elites) and groups (solo monsters).</p><p></p><p>The example you quoted was for a four person PC party, but the standard is for five. None of which changes any of the dynamics.</p><p></p><p> </p><p></p><p>I don't think its that complicated.</p><p></p><p></p><p></p><p>It doesn't skew anything because you don't calculate power levels in 4E, you just pick monsters of a given level that tally up to the number of PCs in your party.</p><p></p><p>8 PCs, use 8 standard monsters, or 32 minions, or 4 elites, or 2 solos (or any combination thereof) etc.</p><p></p><p> </p><p></p><p>Thats weird, it may have been in the 4E podcast. But I definately heard it somewhere.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>I think you are <strong>way</strong> over complicating things.</p><p></p><p></p><p></p><p>The only 'fraction' is going to be the Minion to PC relationship, all these other decimal points you are making are unnecessary.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3959195, member: 326"] Hey Kerrick matey! Merry Christmas! :D Difficult as in a solid chance of losing, a 50/50 chance. Tough as in challenging, but unlikely they will lose (unless extreme dice rolled or the PCs are stupid). While the math paints a tough encounter as a 75/25 chance in favour of the PCs thats slightly misleading because encounters are resolved over multiple rounds, so if one PC 'goes down' the others can adapt their tactics to fall back/escape etc. 1 Elite = a good encounter for 2 PCs. As in they would challenge them, perhaps defeating them 1 in every 4 attempts if the PCs were silly enough to fight to the death if things start to go badly. It doesn't matter with 4E, thats the beauty of its design. Monsters are now relative to individuals (standard and minions), pairs (elites) and groups (solo monsters). The example you quoted was for a four person PC party, but the standard is for five. None of which changes any of the dynamics. I don't think its that complicated. It doesn't skew anything because you don't calculate power levels in 4E, you just pick monsters of a given level that tally up to the number of PCs in your party. 8 PCs, use 8 standard monsters, or 32 minions, or 4 elites, or 2 solos (or any combination thereof) etc. Thats weird, it may have been in the 4E podcast. But I definately heard it somewhere. See above. I think you are [B]way[/B] over complicating things. The only 'fraction' is going to be the Minion to PC relationship, all these other decimal points you are making are unnecessary. [/QUOTE]
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