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Challenging Challenge Ratings...again
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3960794" data-attributes="member: 39867"><p>Actually, this is sort of an interesting point; With many PC resources being per encounter rather than per day, encounter dynamics may be vastly different than in 3E.</p><p></p><p>If Book of 9 Swords is any indication, PCs may very well have an ability to heal themselves, or use some other ability, as much as they want (but perhaps with limits). 3E for the large part doesn't have that (with exception to some of the more recent books). </p><p></p><p>An example: Lets say the PCs have powers that allow them to heal themselves a small amount of life as often as they want, but the ability is situational. The amount of healing, for arguments sake, restores about 15%. Lets say this ability can only be used if the PC is at less than half HP. (the 4E term is 'Bloodied', correct?). This means that the PCs who have less than half HP at the end of the fight are still going to end the fight around 50-64% of their life remaining unless they die. This means that an encounter that cannot take away ~50% of the PCs HP is not really a threat, unless it possesses some alternate means of taxing them (Ability damage, curses, yadda yadda) or the dice stray from averages. (which they usually do, but not by too much)</p><p></p><p>Now, my example was made up on the fly as I don't know any real details about the balance of 4E. But going by that example, and adventure design could be something like 3-4 'weak' encounters, where each takes away 10-15% of the PCs resources, and one 'boss' encounter, capable of taking away 30-50%. This adventure design could work in 3E too, but what about 3-4 'Average' encounters (taking away 25% each) and 1 Boss Encounter? Wont work in 3E well; The PCs will likely die (or stop, leave, and rest, ruining any effort to tax their resources). But in 4E, it has the same difficulty curve; PCs won't have to heal until after the 2nd fight, and can't lose (except to dice flukes) except possibly in the end battle.</p><p></p><p>(Heck, this model even is a supporting reason for villain stupids - If the villain sends his strong guys out first, and they lose, he can't possibly defeat his foes no matter how many weak ones he's got, but if he sends them out in an ascending order, his chances of winning skyrocket!)</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3960794, member: 39867"] Actually, this is sort of an interesting point; With many PC resources being per encounter rather than per day, encounter dynamics may be vastly different than in 3E. If Book of 9 Swords is any indication, PCs may very well have an ability to heal themselves, or use some other ability, as much as they want (but perhaps with limits). 3E for the large part doesn't have that (with exception to some of the more recent books). An example: Lets say the PCs have powers that allow them to heal themselves a small amount of life as often as they want, but the ability is situational. The amount of healing, for arguments sake, restores about 15%. Lets say this ability can only be used if the PC is at less than half HP. (the 4E term is 'Bloodied', correct?). This means that the PCs who have less than half HP at the end of the fight are still going to end the fight around 50-64% of their life remaining unless they die. This means that an encounter that cannot take away ~50% of the PCs HP is not really a threat, unless it possesses some alternate means of taxing them (Ability damage, curses, yadda yadda) or the dice stray from averages. (which they usually do, but not by too much) Now, my example was made up on the fly as I don't know any real details about the balance of 4E. But going by that example, and adventure design could be something like 3-4 'weak' encounters, where each takes away 10-15% of the PCs resources, and one 'boss' encounter, capable of taking away 30-50%. This adventure design could work in 3E too, but what about 3-4 'Average' encounters (taking away 25% each) and 1 Boss Encounter? Wont work in 3E well; The PCs will likely die (or stop, leave, and rest, ruining any effort to tax their resources). But in 4E, it has the same difficulty curve; PCs won't have to heal until after the 2nd fight, and can't lose (except to dice flukes) except possibly in the end battle. (Heck, this model even is a supporting reason for villain stupids - If the villain sends his strong guys out first, and they lose, he can't possibly defeat his foes no matter how many weak ones he's got, but if he sends them out in an ascending order, his chances of winning skyrocket!) Just my thoughts. [/QUOTE]
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