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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 3965626" data-attributes="member: 326"><p>Hey Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not if Monster Level = x and PC Level = 2x.</p><p></p><p></p><p></p><p>The simplest solution would be to make those with class levels 'Elite' and those without 'Standard'.</p><p></p><p>I did note that in the podcast when they put together challenges for the PCs using monsters the classed monsters counted as Elite (assuming my previous maths is correct?).</p><p></p><p></p><p></p><p>Again, illogical.</p><p></p><p>Heres an example. Lets say the PCs go into Dungeon X and have four encounters that day. Each encounter is with evil duplicates of the party members. Each encounter is 50/50. Your groups chances of survival are (approx.) 6.25%.</p><p></p><p>Lets say you have ten encounters in a given adventure, all with monsters as powerful as the PCs. Your chances are less than 0.01% of survival.</p><p></p><p>Now the point has been raised that 4E PCs can heal themselves more often. But clearly that won't help when fighting NPCs, because they can heal too.</p><p></p><p> </p><p></p><p>That just means they can have multiple toughencounters. Whereas in 3E they couldn't all be tough because your resources were really important to how powerful you were (particularly with regards spellcasters).</p><p></p><p></p><p></p><p>It all seems fairly straightforward to me.</p><p></p><p>Elite monsters = PCs</p><p>Standard Monsters = Half a PC</p><p></p><p>Ergo balancing encounters with 1 standard monster per PC should yield a 75/25 split in favour of the PCs making encounters tough but still possible with some regularity.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3965626, member: 326"] Hey Kerrick mate! :) Not if Monster Level = x and PC Level = 2x. The simplest solution would be to make those with class levels 'Elite' and those without 'Standard'. I did note that in the podcast when they put together challenges for the PCs using monsters the classed monsters counted as Elite (assuming my previous maths is correct?). Again, illogical. Heres an example. Lets say the PCs go into Dungeon X and have four encounters that day. Each encounter is with evil duplicates of the party members. Each encounter is 50/50. Your groups chances of survival are (approx.) 6.25%. Lets say you have ten encounters in a given adventure, all with monsters as powerful as the PCs. Your chances are less than 0.01% of survival. Now the point has been raised that 4E PCs can heal themselves more often. But clearly that won't help when fighting NPCs, because they can heal too. That just means they can have multiple toughencounters. Whereas in 3E they couldn't all be tough because your resources were really important to how powerful you were (particularly with regards spellcasters). It all seems fairly straightforward to me. Elite monsters = PCs Standard Monsters = Half a PC Ergo balancing encounters with 1 standard monster per PC should yield a 75/25 split in favour of the PCs making encounters tough but still possible with some regularity. [/QUOTE]
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