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Challenging Challenge Ratings...again
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<blockquote data-quote="S'mon" data-source="post: 4155224" data-attributes="member: 463"><p>Hi Kerrick mate - this is Upper, I'm on holiday in London and using a friends computer.</p><p></p><p></p><p></p><p>You and me both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Okay, this stuff is simple, but relatively easy to complicate, but basically ECL is (approx.) 150% of Challenge Rating (in fact has been since v5).</p><p></p><p>Encounter Level is the same thing as challenge Rating but can be used to calculate groups of opponents.</p><p></p><p>eg. A single monster will have its CR = EL (if encountered alone). Whereas a group of monsters will have a different EL from their individual CRs.</p><p></p><p>Technically a 4th Edition model would be the easiest way of sorting it all out. ie. Use one monster of the same ECL to the PCs level (or ECL if they have templates) for every PC.</p><p></p><p>However, you still face the usual 3E complications of martial classes being far weaker that spell-caster classes. Then you have min/maxing and power gamers to sort out.</p><p></p><p>Also I think my CR/ECLs were built more in line with the martial classes (Although this is solved in version 6).</p><p></p><p>So if you have 4 PCs of level 30, then they are almost certainly better than 4 Balors (ECL 30 each). The way round this is to divide the final ECL by 6 and multiply by 5 (5/6ths). Rather than apply the old Silver Rule (5/6ths below ECL 20 or -3 after ECL 20).</p><p></p><p>So technically one Balor is more akin to one 27th-level (non-min/maxed) PC.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4155224, member: 463"] Hi Kerrick mate - this is Upper, I'm on holiday in London and using a friends computer. You and me both. :p Okay, this stuff is simple, but relatively easy to complicate, but basically ECL is (approx.) 150% of Challenge Rating (in fact has been since v5). Encounter Level is the same thing as challenge Rating but can be used to calculate groups of opponents. eg. A single monster will have its CR = EL (if encountered alone). Whereas a group of monsters will have a different EL from their individual CRs. Technically a 4th Edition model would be the easiest way of sorting it all out. ie. Use one monster of the same ECL to the PCs level (or ECL if they have templates) for every PC. However, you still face the usual 3E complications of martial classes being far weaker that spell-caster classes. Then you have min/maxing and power gamers to sort out. Also I think my CR/ECLs were built more in line with the martial classes (Although this is solved in version 6). So if you have 4 PCs of level 30, then they are almost certainly better than 4 Balors (ECL 30 each). The way round this is to divide the final ECL by 6 and multiply by 5 (5/6ths). Rather than apply the old Silver Rule (5/6ths below ECL 20 or -3 after ECL 20). So technically one Balor is more akin to one 27th-level (non-min/maxed) PC. [/QUOTE]
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