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Challenging Challenge Ratings...again
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4181755" data-attributes="member: 39867"><p>34 Strength: 18 base, +5 from stat-ups, +5 Inherit, +6 Stat-boost item. Can get 36 if your race gets +2.</p><p>Also, keep in mind the MM1 was written at the beginning of 3.5, before the power creep. Compare any MM1 monster of CR X to any MM5 monster of CR X and the MM5 monster will likely be hideously more powerful. </p><p>Balors can summon other demons, which is handy against the level 20 guys (A Marilith can soak up a 20th level fighter for a round or so).</p><p>If you want to rework the equation to allow the 3/4 BaB people a chance to hit the monster, you can, But keep in mind, due to 3E non-linear scaling, that eventually you will reach a game level where if the Non-Combat oriented guy can hit, the fighter hits on a 2, and if the fighter has even a chance of missing, the other characters cannot hit. This is because in standard Epic, everything (BAB, Saves, Etc) scales at +1/2 Levels rate, but the fighter is most likely to continue to pile on bonuses to hit. (From feats, Divine Abilities, Spells, Prestige Class benefits, etc) It is totally possible to reach a situation where the fighter-type has +20 more to hit then anyone else. </p><p>Now, melee combat isn't everything; All the natural armor in the world won't protect you against a touch attack. But its probably the easiest thing to eyeball, which you still probably need to do even if you have a magic equation. (Because no equation can predict player choices, so while a nice formula might give you a good basis, it won't fit every group or player)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4181755, member: 39867"] 34 Strength: 18 base, +5 from stat-ups, +5 Inherit, +6 Stat-boost item. Can get 36 if your race gets +2. Also, keep in mind the MM1 was written at the beginning of 3.5, before the power creep. Compare any MM1 monster of CR X to any MM5 monster of CR X and the MM5 monster will likely be hideously more powerful. Balors can summon other demons, which is handy against the level 20 guys (A Marilith can soak up a 20th level fighter for a round or so). If you want to rework the equation to allow the 3/4 BaB people a chance to hit the monster, you can, But keep in mind, due to 3E non-linear scaling, that eventually you will reach a game level where if the Non-Combat oriented guy can hit, the fighter hits on a 2, and if the fighter has even a chance of missing, the other characters cannot hit. This is because in standard Epic, everything (BAB, Saves, Etc) scales at +1/2 Levels rate, but the fighter is most likely to continue to pile on bonuses to hit. (From feats, Divine Abilities, Spells, Prestige Class benefits, etc) It is totally possible to reach a situation where the fighter-type has +20 more to hit then anyone else. Now, melee combat isn't everything; All the natural armor in the world won't protect you against a touch attack. But its probably the easiest thing to eyeball, which you still probably need to do even if you have a magic equation. (Because no equation can predict player choices, so while a nice formula might give you a good basis, it won't fit every group or player) [/QUOTE]
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Challenging Challenge Ratings...again
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