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Challenging Challenge Ratings...again
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<blockquote data-quote="Alzrius" data-source="post: 4188787" data-attributes="member: 8461"><p>Damn right!</p><p></p><p></p><p></p><p>I don't think that's true; and even if it is true, I think that'll have far less to do with the system than it will with it being the bandwagon. As it stands now, 4E doesn't even allow for gaming above 30th level (in that PC progression apparently stops there); only if someone picks up the 4E <em>Ascension</em> will that even be possible. At least 3.5 let you go as high as you want, even if the math did become more and more difficult over time.</p><p></p><p>And, quite frankly, I don't like nerfing. Yes 4E is less complex, but when you subtract a lot of the math and sacrifice flexibility, that's what you get in exchange. I could play any number of even simpler RPGs and - after maxing out what numerical systems they have - then say that they're even easier at epic levels. But that's also boring. I want myriad options and limitless possibilities.</p><p></p><p>And, quite honestly, I take some issue with how sacred the idea of "balance" has become. If the CR of a monster isn't exactly equal to the average party level, then things won't really be that bad, so long as it's close enough. Similarly, all of the PCs don't have to be exactly equal in power, so long as they're near-equal. 3.5 is what I know works for me now, and I'm certainly not going to say that 4E is better - particularly for epic games - when so little of it is visible.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4188787, member: 8461"] Damn right! I don't think that's true; and even if it is true, I think that'll have far less to do with the system than it will with it being the bandwagon. As it stands now, 4E doesn't even allow for gaming above 30th level (in that PC progression apparently stops there); only if someone picks up the 4E [i]Ascension[/i] will that even be possible. At least 3.5 let you go as high as you want, even if the math did become more and more difficult over time. And, quite frankly, I don't like nerfing. Yes 4E is less complex, but when you subtract a lot of the math and sacrifice flexibility, that's what you get in exchange. I could play any number of even simpler RPGs and - after maxing out what numerical systems they have - then say that they're even easier at epic levels. But that's also boring. I want myriad options and limitless possibilities. And, quite honestly, I take some issue with how sacred the idea of "balance" has become. If the CR of a monster isn't exactly equal to the average party level, then things won't really be that bad, so long as it's close enough. Similarly, all of the PCs don't have to be exactly equal in power, so long as they're near-equal. 3.5 is what I know works for me now, and I'm certainly not going to say that 4E is better - particularly for epic games - when so little of it is visible. [/QUOTE]
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