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Challenging Challenge Ratings...again
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4189828" data-attributes="member: 39867"><p>When 4E was first announced, I hated it. Some of their prime points seemed to cater to people who play MMO type games, and I didn't like that style at all. So my bias was firmly against 4E from the get-go. However, after reading some of the pre-release info, It really has made a good 2nd impression on me. For all the things I don't like about it, It looks like a promising game.</p><p></p><p>For me, its not about which system is better; Its about which system has better potential. 3E had a lot of mistakes made early on that I HOPE will not be repeated in 4E. The main one, as I see it, was Class imbalance/Errors: Not that the classes were terribly unbalanced in 3E core, but that the way they dealt with it was to make another class unbalanced, leading to more 'upping the ante', instead of nerfing or fixing the original problem. The Designers of M:tG do it all the time, so why can't D&D use the concept?</p><p>4E seems to have a lot more emphasis on unifying things and bringing power curves down to a linear scale. While 3E, right now, has my vote (and a couple of my gaming group members') as the preferable game, after WotC prints a few supplements for 4E, that is likely to change.</p><p>Also, on a unrelated note: I really dig 4E's art. It seems less cartoon-y and more akin to the old style from 2E days of very realistic artwork.</p><p></p><p>But honestly, I don't care what system is used, as long as it is fun, and as a DM I can create a cool game and story, and as a player, I am able to play the kind of character (class and RP wise) that I want to play. Since almost all game systems cater to those points, the only thing that matters to me is which lets me do those things easier.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4189828, member: 39867"] When 4E was first announced, I hated it. Some of their prime points seemed to cater to people who play MMO type games, and I didn't like that style at all. So my bias was firmly against 4E from the get-go. However, after reading some of the pre-release info, It really has made a good 2nd impression on me. For all the things I don't like about it, It looks like a promising game. For me, its not about which system is better; Its about which system has better potential. 3E had a lot of mistakes made early on that I HOPE will not be repeated in 4E. The main one, as I see it, was Class imbalance/Errors: Not that the classes were terribly unbalanced in 3E core, but that the way they dealt with it was to make another class unbalanced, leading to more 'upping the ante', instead of nerfing or fixing the original problem. The Designers of M:tG do it all the time, so why can't D&D use the concept? 4E seems to have a lot more emphasis on unifying things and bringing power curves down to a linear scale. While 3E, right now, has my vote (and a couple of my gaming group members') as the preferable game, after WotC prints a few supplements for 4E, that is likely to change. Also, on a unrelated note: I really dig 4E's art. It seems less cartoon-y and more akin to the old style from 2E days of very realistic artwork. But honestly, I don't care what system is used, as long as it is fun, and as a DM I can create a cool game and story, and as a player, I am able to play the kind of character (class and RP wise) that I want to play. Since almost all game systems cater to those points, the only thing that matters to me is which lets me do those things easier. [/QUOTE]
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