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Challenging Challenge Ratings...again
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<blockquote data-quote="dante58701" data-source="post: 4189908" data-attributes="member: 40336"><p>Making 4E monsters and converting them to 3.5 is not possible without completely rewriting the monsters. 4E is NOTHING like 3.5 at all. It's not even D&D. Rolemaster is more D&D than 4E is, and that's incredibly sick.</p><p></p><p>4E lacks ALL the nuances of D&D, except, the names of the monsters, and completely sickens me in it's LAZY approach to creation. It's not D&D it's MINIATURES. They definitely have that right. </p><p></p><p>Converting monsters from 4E not only taints them with bad rules and even worse abilities, but completely strips them of any of the abilities they would have gotten had they been 3.5.</p><p></p><p>Converting from 4E to 3.5 is like trying to turn a Power Rangers Zord (4E) into Voltron (3.5). Please don't corrupt 3.5 by rendering severely watered down monsters (i.e. The wimpy limp-wristed 4E Phane being a prime example of suckage) into 3.5. </p><p></p><p>Massive Hit Dice do not equate to tough in ROLEPLAYING. All those nuance abilities that 3.5'rs love...they do NOT exist in 4E. </p><p></p><p>The prime reason...4E is all about ROLLPLAYING, not ROLEPLAYING. </p><p></p><p>Incidentally, I've been keeping tabs on their new line and I am even less impressed than I was before.</p><p></p><p>Now that I've had a chance to dismantle their little system I've come to this conclusion.</p><p></p><p>4E might make for a wonderful MINIATURES game. But it is NOT a roleplaying game no matter what they want to call it. It's WAY too hack'n'slash. </p><p></p><p>I have a problem with fiends being..."Evil" and just "Evil", I have a problem with Actions Points (lame), ect. I could honestly go on for days and days about why it isn't D&D. But I just don't have the time for it.</p><p></p><p>Anyway...remember...you asked.</p></blockquote><p></p>
[QUOTE="dante58701, post: 4189908, member: 40336"] Making 4E monsters and converting them to 3.5 is not possible without completely rewriting the monsters. 4E is NOTHING like 3.5 at all. It's not even D&D. Rolemaster is more D&D than 4E is, and that's incredibly sick. 4E lacks ALL the nuances of D&D, except, the names of the monsters, and completely sickens me in it's LAZY approach to creation. It's not D&D it's MINIATURES. They definitely have that right. Converting monsters from 4E not only taints them with bad rules and even worse abilities, but completely strips them of any of the abilities they would have gotten had they been 3.5. Converting from 4E to 3.5 is like trying to turn a Power Rangers Zord (4E) into Voltron (3.5). Please don't corrupt 3.5 by rendering severely watered down monsters (i.e. The wimpy limp-wristed 4E Phane being a prime example of suckage) into 3.5. Massive Hit Dice do not equate to tough in ROLEPLAYING. All those nuance abilities that 3.5'rs love...they do NOT exist in 4E. The prime reason...4E is all about ROLLPLAYING, not ROLEPLAYING. Incidentally, I've been keeping tabs on their new line and I am even less impressed than I was before. Now that I've had a chance to dismantle their little system I've come to this conclusion. 4E might make for a wonderful MINIATURES game. But it is NOT a roleplaying game no matter what they want to call it. It's WAY too hack'n'slash. I have a problem with fiends being..."Evil" and just "Evil", I have a problem with Actions Points (lame), ect. I could honestly go on for days and days about why it isn't D&D. But I just don't have the time for it. Anyway...remember...you asked. [/QUOTE]
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