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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 4194233" data-attributes="member: 326"><p>Hi dante mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>How do you work that out? In 4E you have the XP amount, simply convert that to level and you have the monsters 3.5 ECL.</p><p></p><p>4E Pit Fiend = L26 Elite = Level 30. So a conversion would be an ECL 30 Pit Fiend (CR 20).</p><p></p><p>Use the CR as a Hit Dice guide.</p><p></p><p>Then all you have to do is work out all the skills, feats and (mostly pointless) spell-like abilities and it becomes 3.5 compliant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>...I would argue thats a good thing.</p><p></p><p> </p><p></p><p>I'd be right in thinking that you started playing with 3rd Edition correct? Thus you are under the mistaken impression that 3rd Edition is somehow more D&D than any other.</p><p></p><p></p><p></p><p>Not familiar with that game, but if its anything like 4E maybe I should check it out.</p><p></p><p> </p><p></p><p>You mean it cuts out all the stupid <s>nuances </s> sacred cows.</p><p></p><p> </p><p></p><p>How is it notably more minature-centric than 3rd Edition?</p><p></p><p></p><p></p><p>You mean it cuts out the superfluous rubbish and retains the core concepts of what makes a monster unique.</p><p></p><p></p><p></p><p>Well if the latest word on the street is anything to go by a technicality of the Phanes design (which is presmuably mentioned in its tactics?) allows it to make an opportunity attack on every opponent each round. Which means its much tougher than it initially looks. </p><p></p><p> </p><p></p><p>List these nuances.</p><p></p><p> </p><p></p><p>If anything its the other way around. 4E makes players think.</p><p></p><p></p><p></p><p>New line? I presume you mean miniatures?</p><p></p><p></p><p></p><p>All opinions are welcome.</p><p></p><p> </p><p></p><p>How exactly is it more hack n' slash than 3E?</p><p></p><p></p><p></p><p>Chaos and Law still exist (case in point the difference between 4E Demons and devils), they just don't exist as metagaming constraints.</p><p></p><p> </p><p></p><p>I always loved "force points" in the Star Wars game, now we have a cinematic equivalent in D&D - to me thats cool. Its also another tactical aspect to the game.</p><p></p><p></p><p></p><p>Feel free to list those nuances that make 3E so great.</p><p></p><p></p><p></p><p>Always happy to have some feedback.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4194233, member: 326"] Hi dante mate! :) How do you work that out? In 4E you have the XP amount, simply convert that to level and you have the monsters 3.5 ECL. 4E Pit Fiend = L26 Elite = Level 30. So a conversion would be an ECL 30 Pit Fiend (CR 20). Use the CR as a Hit Dice guide. Then all you have to do is work out all the skills, feats and (mostly pointless) spell-like abilities and it becomes 3.5 compliant. :p ...I would argue thats a good thing. I'd be right in thinking that you started playing with 3rd Edition correct? Thus you are under the mistaken impression that 3rd Edition is somehow more D&D than any other. Not familiar with that game, but if its anything like 4E maybe I should check it out. You mean it cuts out all the stupid [S]nuances [/S] sacred cows. How is it notably more minature-centric than 3rd Edition? You mean it cuts out the superfluous rubbish and retains the core concepts of what makes a monster unique. Well if the latest word on the street is anything to go by a technicality of the Phanes design (which is presmuably mentioned in its tactics?) allows it to make an opportunity attack on every opponent each round. Which means its much tougher than it initially looks. List these nuances. If anything its the other way around. 4E makes players think. New line? I presume you mean miniatures? All opinions are welcome. How exactly is it more hack n' slash than 3E? Chaos and Law still exist (case in point the difference between 4E Demons and devils), they just don't exist as metagaming constraints. I always loved "force points" in the Star Wars game, now we have a cinematic equivalent in D&D - to me thats cool. Its also another tactical aspect to the game. Feel free to list those nuances that make 3E so great. Always happy to have some feedback. [/QUOTE]
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