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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 4271496" data-attributes="member: 326"><p>Hi Kerrick matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well you could call it anything you want, but personally I don't see "being closer to 3.5" as a great selling point (for me at least).</p><p></p><p></p><p></p><p>I'm a game designer by trade...for whatever appeal to authority thats worth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>When I look at 4E I can see where it improves immeasurably on 3/3.5E. So far it looks better in every way. The gameplay looks involving. The classes seem far better balanced. Monster/NPC design is simplicity itself. It all scales beautifully. The annoying clutter and sacred cows have been removed.</p><p></p><p> </p><p></p><p>As opposed to the millions (sensibly in my opinion) converting to 4E.</p><p></p><p> </p><p></p><p>Lets just state the obvious. The only reason Paizo are sticking with 3/3.5 is because the GSL prevents them selling 4E and 3E versions of the same product lines. They are one of the biggest 'players' and as such make lots of money from their 3/3.5 material. They simply don't want to have to give up that source of income/revenue <strong>yet </strong> because their material is still selling well. Same thing with Monte Cook.</p><p></p><p></p><p></p><p>Exactly what I did with the Immortals Handbook. I fixed stuff, balanced some stuff out and generally made it more playable. But you come to realise that you are only papering over cracks and that no matter what you do it won't be enough to turn it around.</p><p></p><p>Case in point. My revised classes on the website. Anyone playing immortal (Core 3/3.5) Fighters, Monks, Barbarians, Paladins, Rangers or Rogues is at a massive disadvantage to the spellcaster classes. </p><p></p><p> </p><p></p><p>There are degrees of playability though. You can say Rifts is also playable, but that doesn't make it a good system. 3.5 may be playable, but its simply not a good system.</p><p></p><p></p><p></p><p>In that I am sure they will succeed because 3.5 players will have basically no other option.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4271496, member: 326"] Hi Kerrick matey! :) Well you could call it anything you want, but personally I don't see "being closer to 3.5" as a great selling point (for me at least). I'm a game designer by trade...for whatever appeal to authority thats worth. ;) When I look at 4E I can see where it improves immeasurably on 3/3.5E. So far it looks better in every way. The gameplay looks involving. The classes seem far better balanced. Monster/NPC design is simplicity itself. It all scales beautifully. The annoying clutter and sacred cows have been removed. As opposed to the millions (sensibly in my opinion) converting to 4E. Lets just state the obvious. The only reason Paizo are sticking with 3/3.5 is because the GSL prevents them selling 4E and 3E versions of the same product lines. They are one of the biggest 'players' and as such make lots of money from their 3/3.5 material. They simply don't want to have to give up that source of income/revenue [B]yet [/B] because their material is still selling well. Same thing with Monte Cook. Exactly what I did with the Immortals Handbook. I fixed stuff, balanced some stuff out and generally made it more playable. But you come to realise that you are only papering over cracks and that no matter what you do it won't be enough to turn it around. Case in point. My revised classes on the website. Anyone playing immortal (Core 3/3.5) Fighters, Monks, Barbarians, Paladins, Rangers or Rogues is at a massive disadvantage to the spellcaster classes. There are degrees of playability though. You can say Rifts is also playable, but that doesn't make it a good system. 3.5 may be playable, but its simply not a good system. In that I am sure they will succeed because 3.5 players will have basically no other option. [/QUOTE]
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