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Challenging Challenge Ratings...again
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<blockquote data-quote="Anabstercorian" data-source="post: 4271565" data-attributes="member: 2550"><p>I've read 4e. I like the tactical game they've presented, though it looks to me that things will bog down badly at the high end due to the fact that hit points go up up up and damage only goes up.</p><p></p><p>There is no strategic game any more that I can perceive. With the removal of so much world-affecting power - no Wish's, no conjurations, no transmutations, gimped teleportations, minimized scrying - characters have little option other than to confront their opponents in tactical battles.</p><p></p><p>Hopefully later rituals will expand the potential of characters to interact with the world on a less square-and-stab basis, but I'm not optimistic. For this reason, 4e is failing to thrill me. It's very bland.</p><p></p><p>I do, however, admit that this paucity of flavor and strategic influence gives you, UK, a lot of room to re-introduce old capabilities in new, tactically managable forms.</p><p></p><p>---</p><p></p><p>I am somewhat amused at how incredibly right I was in my earlier guess about the split between tactical abilities (powers) and strategic abilities (rituals). I am dismayed at how utterly gimped those strategic abilities were.</p><p></p><p>---</p><p></p><p>I also urge you all to add Dante to your ignore lists. He's not worth the mental pain and suffering.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 4271565, member: 2550"] I've read 4e. I like the tactical game they've presented, though it looks to me that things will bog down badly at the high end due to the fact that hit points go up up up and damage only goes up. There is no strategic game any more that I can perceive. With the removal of so much world-affecting power - no Wish's, no conjurations, no transmutations, gimped teleportations, minimized scrying - characters have little option other than to confront their opponents in tactical battles. Hopefully later rituals will expand the potential of characters to interact with the world on a less square-and-stab basis, but I'm not optimistic. For this reason, 4e is failing to thrill me. It's very bland. I do, however, admit that this paucity of flavor and strategic influence gives you, UK, a lot of room to re-introduce old capabilities in new, tactically managable forms. --- I am somewhat amused at how incredibly right I was in my earlier guess about the split between tactical abilities (powers) and strategic abilities (rituals). I am dismayed at how utterly gimped those strategic abilities were. --- I also urge you all to add Dante to your ignore lists. He's not worth the mental pain and suffering. [/QUOTE]
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