Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Challenging Challenge Ratings...again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 4272122" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Leave that to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Although that said, I don't think the problem is necessarily high hit points but rather, lots of automatic recovery abilities and ways to regain hit points.</p><p></p><p>PC hit points are actually pretty low, while monster hit points are relatively high. Conversely PC damage output (with dailies anyway) is significantly better than typical monster damage.</p><p></p><p>Also, check out the Tarrasque battle report posted in the 4E rules forum. Tarrasque vs. five 30th-level PCs. Tarrasque got obliterated in seven rounds without landing a blow (the PCs took some damage from their own abilities) - though it rolled some statistically improbable rolls which meant it got stunned virtually every round.</p><p></p><p>Factors to address. A 'Hard' solo challenge is presumably one 3 levels higher than the PCs (assuming 5 PCs). I also still think several of the monsters have their damage outputs notably below where they should be - and the Tarrasque is the perfect example of that. Thirdly, for the example being a one off, the PCs were able to expend all their dailies and action points on this fight. </p><p></p><p></p><p></p><p>Well I think certainly 'fantasy' (fake) strategies have been nerfed, but not necessarily 'real world' strategies.</p><p></p><p>I think Conjurations will return with the Sorcerer class, Transmutations with the Druid class.</p><p></p><p>Personally I am glad 'buffing' has been removed, it was just an annoyance. 4E has a sort of reverse buffing from using your Encounter/Daily powers.</p><p></p><p></p><p></p><p>The Rituals are a bit vanilla, but I think the mechanic for them certainly has potential.</p><p></p><p></p><p></p><p>Certainly Summoning is one area I'll dip my hand into. Probably not buffing though. Shapechange is likely to be a factor of immortal play, but it may be wise to see the Druid class before then - although I hate waiting so maybe not.</p><p></p><p>I do have this awesome new feature planned regarding immortals which will definately be right up your strategy alley. But its all hush hush for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Tactical elements are far easier to balance than Strategic elements.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4272122, member: 326"] Hiya mate! :) Leave that to me. ;) Although that said, I don't think the problem is necessarily high hit points but rather, lots of automatic recovery abilities and ways to regain hit points. PC hit points are actually pretty low, while monster hit points are relatively high. Conversely PC damage output (with dailies anyway) is significantly better than typical monster damage. Also, check out the Tarrasque battle report posted in the 4E rules forum. Tarrasque vs. five 30th-level PCs. Tarrasque got obliterated in seven rounds without landing a blow (the PCs took some damage from their own abilities) - though it rolled some statistically improbable rolls which meant it got stunned virtually every round. Factors to address. A 'Hard' solo challenge is presumably one 3 levels higher than the PCs (assuming 5 PCs). I also still think several of the monsters have their damage outputs notably below where they should be - and the Tarrasque is the perfect example of that. Thirdly, for the example being a one off, the PCs were able to expend all their dailies and action points on this fight. Well I think certainly 'fantasy' (fake) strategies have been nerfed, but not necessarily 'real world' strategies. I think Conjurations will return with the Sorcerer class, Transmutations with the Druid class. Personally I am glad 'buffing' has been removed, it was just an annoyance. 4E has a sort of reverse buffing from using your Encounter/Daily powers. The Rituals are a bit vanilla, but I think the mechanic for them certainly has potential. Certainly Summoning is one area I'll dip my hand into. Probably not buffing though. Shapechange is likely to be a factor of immortal play, but it may be wise to see the Druid class before then - although I hate waiting so maybe not. I do have this awesome new feature planned regarding immortals which will definately be right up your strategy alley. But its all hush hush for now. :cool: Tactical elements are far easier to balance than Strategic elements. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Challenging Challenge Ratings...again
Top