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Challenging Challenge Ratings...again
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<blockquote data-quote="Upper_Krust" data-source="post: 4716581" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Kerrick not sure I have a reply for your above posts just yet - if something strikes me I'll get back to you, interesting stuff...but as you yourself note, your method makes all the golems very close in power).</p><p></p><p>Okay, so still having a bit of jip with the CR/EL system, specifically EL. However, I remembered something last night, that I really wanted to parallel the 4E Level Role mechanic over the top of 3E and see what resulted.</p><p></p><p>Basically it looks like:</p><p></p><p>Minion Monster: CR = PC Level x0.33 (1/3)</p><p>Standard Monster: CR = PC Level x0.66 (2/3)</p><p>Elite Monster: CR = PC Level</p><p>Solo Monster: CR = PC Level x1.33</p><p></p><p>e.g. For a 20th-level PC Party</p><p></p><p>Minion Monster = CR 6</p><p>Standard Monster = CR 13</p><p>Elite Monster = CR 20</p><p>Solo Monster = CR 26</p><p></p><p>So putting together an encounter (for a party of 5 PCs) you might want:</p><p></p><p>1 Elite Monster</p><p>2 Standard Monsters</p><p>4 Minion Monsters</p><p></p><p>Or 1 Balor, 2 Glabrezu and 4 Babau (CRs by WotC...I just had the 3.5 MM handy)</p><p></p><p>At least thats the basis of the idea, which I think would VASTLY simplify the EL stuff from the CR/EL document.</p><p></p><p>Still need to work out a number of things here but I have a good handle on them. </p><p></p><p>Any thoughts? I think this could be a revelation in helping people understand putting together encounters rather than my original system, which gives exactly the same results but just looks ten times more complex.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4716581, member: 326"] Hey all! :) (Kerrick not sure I have a reply for your above posts just yet - if something strikes me I'll get back to you, interesting stuff...but as you yourself note, your method makes all the golems very close in power). Okay, so still having a bit of jip with the CR/EL system, specifically EL. However, I remembered something last night, that I really wanted to parallel the 4E Level Role mechanic over the top of 3E and see what resulted. Basically it looks like: Minion Monster: CR = PC Level x0.33 (1/3) Standard Monster: CR = PC Level x0.66 (2/3) Elite Monster: CR = PC Level Solo Monster: CR = PC Level x1.33 e.g. For a 20th-level PC Party Minion Monster = CR 6 Standard Monster = CR 13 Elite Monster = CR 20 Solo Monster = CR 26 So putting together an encounter (for a party of 5 PCs) you might want: 1 Elite Monster 2 Standard Monsters 4 Minion Monsters Or 1 Balor, 2 Glabrezu and 4 Babau (CRs by WotC...I just had the 3.5 MM handy) At least thats the basis of the idea, which I think would VASTLY simplify the EL stuff from the CR/EL document. Still need to work out a number of things here but I have a good handle on them. Any thoughts? I think this could be a revelation in helping people understand putting together encounters rather than my original system, which gives exactly the same results but just looks ten times more complex. [/QUOTE]
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