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Challenging Combat?
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<blockquote data-quote="I'm A Banana" data-source="post: 5227109" data-attributes="member: 2067"><p>Up on <a href="http://www.enworld.org/forum/blogs/kamikaze-midget/2684-digital-design-what-combat.html" target="_blank">ye olde blogge</a>, I did some rampant questioning about what the heck Combat in a heroic fantasy game was really <em>for</em>, given the likelihood of heroes being heroic and winning in most heroic fantasy games.</p><p></p><p>But I started off talking about a problem I was facing with <a href="http://finalfantasyzero.wikidot.com/start" target="_blank">FFZ</a>, that I think the folks here can help me with.</p><p></p><p>Namely, the problem is this:</p><p></p><p>How can I make combat challenging, without rendering PC's unconscious?</p><p></p><p>"Challenging" in the sense that it is something that they could loose -- that they could get a TPK during. </p><p></p><p>Alternately, is that a level of challenge that is even desirable? Do you want to risk a TPK (even a 30% or 20% chance) any time you get into a combat? Without that possibility (and given that you essentially get free resurrection after combat), can combat be challenging? Should every combat be that challenging?</p><p></p><p>I'm trying to keep the PC's alive, so that they can participate, but still make combat a round-to-round, nail-biting, gotta-pay-attention tension. </p><p></p><p>Is that even possible?</p><p></p><p>Anyway, help me out, or talk about the blog, or whatever...hoping to stir up some interesting thoughts on this.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5227109, member: 2067"] Up on [URL="http://www.enworld.org/forum/blogs/kamikaze-midget/2684-digital-design-what-combat.html"]ye olde blogge[/URL], I did some rampant questioning about what the heck Combat in a heroic fantasy game was really [I]for[/I], given the likelihood of heroes being heroic and winning in most heroic fantasy games. But I started off talking about a problem I was facing with [URL="http://finalfantasyzero.wikidot.com/start"]FFZ[/URL], that I think the folks here can help me with. Namely, the problem is this: How can I make combat challenging, without rendering PC's unconscious? "Challenging" in the sense that it is something that they could loose -- that they could get a TPK during. Alternately, is that a level of challenge that is even desirable? Do you want to risk a TPK (even a 30% or 20% chance) any time you get into a combat? Without that possibility (and given that you essentially get free resurrection after combat), can combat be challenging? Should every combat be that challenging? I'm trying to keep the PC's alive, so that they can participate, but still make combat a round-to-round, nail-biting, gotta-pay-attention tension. Is that even possible? Anyway, help me out, or talk about the blog, or whatever...hoping to stir up some interesting thoughts on this. [/QUOTE]
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