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Challenging Combat?
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<blockquote data-quote="fuzzlewump" data-source="post: 5227138" data-attributes="member: 63214"><p>I'm no game designer, but I've found that 'swinginess' in combats gives you the edge of your seat action that you desire. Let me bring up one of my favorite video game series, the 'Mother' series called EarthBound here in the states. The second and third games featured a sort of scrolling HP meter, so that even when you were 'killed' in a single hit, you had until your HP scrolled down to 0 to react or kill your opponent first.</p><p></p><p>What I am saying is that allowing the dying character a final turn to either heal or make one last fatal attempt to kill his opponent could be the answer to make a combat seem challenging but not have 1-hit kills which are the bane of swingy combats.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5227138, member: 63214"] I'm no game designer, but I've found that 'swinginess' in combats gives you the edge of your seat action that you desire. Let me bring up one of my favorite video game series, the 'Mother' series called EarthBound here in the states. The second and third games featured a sort of scrolling HP meter, so that even when you were 'killed' in a single hit, you had until your HP scrolled down to 0 to react or kill your opponent first. What I am saying is that allowing the dying character a final turn to either heal or make one last fatal attempt to kill his opponent could be the answer to make a combat seem challenging but not have 1-hit kills which are the bane of swingy combats. [/QUOTE]
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