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Challenging CRs Large Size?
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<blockquote data-quote="Upper_Krust" data-source="post: 5019726" data-attributes="member: 326"><p>Hey there Sylrae! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Its a complex issue, although technically you are using a CR 4 (ECL 6) monster at a slightly lower level than it was supposed to, hence the possibility of skewed results.</p><p></p><p>I think this is one of the reasons I suggested (but didn't enforce) the idea of all characters having base hit dice derived from their size. So, for instance a normal human would have 3 Hit Dice before even applying class Hit Dice.</p><p></p><p>Its notable that the Savage Species book treats the Minotaur as ECL 8 in tandem to its 6 base Hit Dice. It divides the monster into 8 levels whereby it gets partial powers each level until 8th where it gets the full suite of abilities and hit dice. I think thats probably the best way to play a monster at lower levels than it was intended, rather than simply a one time bonus.</p><p></p><p>For instance giving a 1st-level character a +5 vorpal sword would probably only be a +1.8 ECL boost, but might have unbalancing consequences at low-levels. As well as people wanting to kill the character and take its stuff, or in your case, concentrate on attacking the Minotaur character because it posed more of a threat.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5019726, member: 326"] Hey there Sylrae! :) Its a complex issue, although technically you are using a CR 4 (ECL 6) monster at a slightly lower level than it was supposed to, hence the possibility of skewed results. I think this is one of the reasons I suggested (but didn't enforce) the idea of all characters having base hit dice derived from their size. So, for instance a normal human would have 3 Hit Dice before even applying class Hit Dice. Its notable that the Savage Species book treats the Minotaur as ECL 8 in tandem to its 6 base Hit Dice. It divides the monster into 8 levels whereby it gets partial powers each level until 8th where it gets the full suite of abilities and hit dice. I think thats probably the best way to play a monster at lower levels than it was intended, rather than simply a one time bonus. For instance giving a 1st-level character a +5 vorpal sword would probably only be a +1.8 ECL boost, but might have unbalancing consequences at low-levels. As well as people wanting to kill the character and take its stuff, or in your case, concentrate on attacking the Minotaur character because it posed more of a threat. [/QUOTE]
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