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Challenging High-Level 5e Characters
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<blockquote data-quote="UngainlyTitan" data-source="post: 9289746" data-attributes="member: 28487"><p>Layered defences and reinforcements of mooks and some higher-level support before and around the boss in boss fights. Otherwise, I did not sweat it too much.</p><p>Increase the common monster numbers in other fights and make them some of them at least hard or deadly but for the most allow the party cruise through them. They have earned it by getting to that level.</p><p>I mostly use pre published material and for the most part I have only changed boss fights for high level parties. That said lately I have taken to run the party a level below the recommended level. it seems to work.</p><p>One other thing I have done in dungeon situations where it makes sense is have the nearby monster reinforce a triggered encounter. I have found the party can manage it and it makes sense. That the monsters would investigate the fight down the corridor and not just wait in their room to be picked off in detail.</p><p>Another thing, is if the dungeon is all of a faction and the party kills the leadership and a large proportion of the faction and withdraw to long rest. Then the rest flee the dungeon. For the Princes of the Apocalypse campaign for instance, in the various temples the party retreated after taking out the leadership and I had the rest flee. </p><p>I use milestone levelling.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9289746, member: 28487"] Layered defences and reinforcements of mooks and some higher-level support before and around the boss in boss fights. Otherwise, I did not sweat it too much. Increase the common monster numbers in other fights and make them some of them at least hard or deadly but for the most allow the party cruise through them. They have earned it by getting to that level. I mostly use pre published material and for the most part I have only changed boss fights for high level parties. That said lately I have taken to run the party a level below the recommended level. it seems to work. One other thing I have done in dungeon situations where it makes sense is have the nearby monster reinforce a triggered encounter. I have found the party can manage it and it makes sense. That the monsters would investigate the fight down the corridor and not just wait in their room to be picked off in detail. Another thing, is if the dungeon is all of a faction and the party kills the leadership and a large proportion of the faction and withdraw to long rest. Then the rest flee the dungeon. For the Princes of the Apocalypse campaign for instance, in the various temples the party retreated after taking out the leadership and I had the rest flee. I use milestone levelling. [/QUOTE]
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