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Challenging High-Level 5e Characters
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<blockquote data-quote="kigmatzomat" data-source="post: 9289780" data-attributes="member: 9254"><p>Waves as other people have noted are good. I also suggest foes that are willing to flee to become recurring foes. If they can fall back into trees that block line of sight and give cover or head down a cave with a dead fall or a collapsible bridge you get several things.</p><p></p><p>First, smarter foes are frustrating but also in their own way fun. Second, the party may split up, or at least separate, which can allow more flanking or even the classic parthian shot. Third, it will likely burn some spell slots either on non-damaging mobility, by causing 1-minute spells to expire, or so AoE spells hit fewer targets.</p><p></p><p>One good option is a spellcaster that doesn't personally fight. They cast "improved invis" on a rogue and then flees (possibly Misty step) to get reinforcements. Use a Summon or maybe Animate Objects to have rocks mob the party caster. They fall back again, using fog cloud to break LoS (or to hide the Objects, which have blindsight). Maybe an illusion to hide a pit or make it seem like there's a bridge where there isn't. Perhaps they cast Thunderwave just as a way to draw attention (audible for 300ft) (or maybe it sends flasks of oils hurtling towards the party so a minion can throw a torch to light them up).</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9289780, member: 9254"] Waves as other people have noted are good. I also suggest foes that are willing to flee to become recurring foes. If they can fall back into trees that block line of sight and give cover or head down a cave with a dead fall or a collapsible bridge you get several things. First, smarter foes are frustrating but also in their own way fun. Second, the party may split up, or at least separate, which can allow more flanking or even the classic parthian shot. Third, it will likely burn some spell slots either on non-damaging mobility, by causing 1-minute spells to expire, or so AoE spells hit fewer targets. One good option is a spellcaster that doesn't personally fight. They cast "improved invis" on a rogue and then flees (possibly Misty step) to get reinforcements. Use a Summon or maybe Animate Objects to have rocks mob the party caster. They fall back again, using fog cloud to break LoS (or to hide the Objects, which have blindsight). Maybe an illusion to hide a pit or make it seem like there's a bridge where there isn't. Perhaps they cast Thunderwave just as a way to draw attention (audible for 300ft) (or maybe it sends flasks of oils hurtling towards the party so a minion can throw a torch to light them up). [/QUOTE]
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