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Challenging High-Level 5e Characters
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<blockquote data-quote="Distracted DM" data-source="post: 9289885" data-attributes="member: 6894926"><p>Playing RAW using only WotC stuff, it's pretty hard. Frankly it's pretty hard to do </p><p></p><p>Yeah, it's pretty hard to challenge high level parties RAW, especially using only WotC resources. I never considered just... ignoring all CC abilities. I don't imagine my players would enjoy it. </p><p>Even 3 legendary resistances aren't much- they basically extend the fight by one round. </p><p></p><p></p><p>OK so let's see what's regularly recommended: </p><p></p><p>The issue with using "lots of enemies" ends up being slog. Great- I can include a lot of enemies to challenge them, but it's going to make this high level fight take an entire session, and it wasn't even an incredibly meaningful fight.</p><p>OK, so only have meaningful fights... at high level..... so that means that you're going to be looking at 1 fight/day. So they party can really go full-tilt and alpha strike it. </p><p></p><p>I mostly run a5e now, which is great- I love the monsters and the balanced spells, feats, etc. except a5e gives martials the ability to stun (stunning assault maneuver), or blind for the combat without a save (berserker crit). </p><p></p><p>The best answer I can give is <strong>"use multiple big threats at once."</strong> At least that way your fight won't be super bogged down with lots of minions, and the party has to decide who they're going to focus on first. </p><p>But <em>not </em>taking 2 to 3 hours to run? At high levels? AND challenging the party? ... Nope. I got nothin'.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9289885, member: 6894926"] Playing RAW using only WotC stuff, it's pretty hard. Frankly it's pretty hard to do Yeah, it's pretty hard to challenge high level parties RAW, especially using only WotC resources. I never considered just... ignoring all CC abilities. I don't imagine my players would enjoy it. Even 3 legendary resistances aren't much- they basically extend the fight by one round. OK so let's see what's regularly recommended: The issue with using "lots of enemies" ends up being slog. Great- I can include a lot of enemies to challenge them, but it's going to make this high level fight take an entire session, and it wasn't even an incredibly meaningful fight. OK, so only have meaningful fights... at high level..... so that means that you're going to be looking at 1 fight/day. So they party can really go full-tilt and alpha strike it. I mostly run a5e now, which is great- I love the monsters and the balanced spells, feats, etc. except a5e gives martials the ability to stun (stunning assault maneuver), or blind for the combat without a save (berserker crit). The best answer I can give is [B]"use multiple big threats at once."[/B] At least that way your fight won't be super bogged down with lots of minions, and the party has to decide who they're going to focus on first. But [I]not [/I]taking 2 to 3 hours to run? At high levels? AND challenging the party? ... Nope. I got nothin'. [/QUOTE]
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