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Challenging High-Level 5e Characters
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<blockquote data-quote="Shardstone" data-source="post: 9290252" data-attributes="member: 6807784"><p>High damage as an HP tax, and every monster has one or more ways of taking out a PC that bypasses hit points, such as through mutations, possession, soul damage, and so on. Every round, the players will risk taking high damage from the enemy, and with that damage comes an effect that will take them out in about 3 rounds if they get hit by it repeatedly, give or take depending on the situation.</p><p></p><p>This has made high level D&D super easy and very fun for me. Players get to enjoy the fruits of their high hit points by tangling with monsters that pretty much autokill anything else, but they are still challenging and not slogs because their main avenue for defeating the players isn't based on targeting their hit points. Likewise, these enemies usually have enough hit points to go through several phases, because longer combats need regular changes in order to stay interesting (longer being more then 3 rounds).</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9290252, member: 6807784"] High damage as an HP tax, and every monster has one or more ways of taking out a PC that bypasses hit points, such as through mutations, possession, soul damage, and so on. Every round, the players will risk taking high damage from the enemy, and with that damage comes an effect that will take them out in about 3 rounds if they get hit by it repeatedly, give or take depending on the situation. This has made high level D&D super easy and very fun for me. Players get to enjoy the fruits of their high hit points by tangling with monsters that pretty much autokill anything else, but they are still challenging and not slogs because their main avenue for defeating the players isn't based on targeting their hit points. Likewise, these enemies usually have enough hit points to go through several phases, because longer combats need regular changes in order to stay interesting (longer being more then 3 rounds). [/QUOTE]
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