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Challenging High-Level 5e Characters
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<blockquote data-quote="tetrasodium" data-source="post: 9300202" data-attributes="member: 93670"><p>I think you misunderstood the OP's question of "<em>challenging combat encounters for high level characters that don't take two to three hours to run</em>". Looks like you left out a few,the TL;DR seems to be</p><ul> <li data-xf-list-type="ul">Ignore & recreate the encounter building guidelines</li> <li data-xf-list-type="ul">Ignore & recreate monster statblocks</li> <li data-xf-list-type="ul">Ignore & rebuild movement rules to account for a plethora of hazards traps & strongholds, hopefully just not ones that cause combat to drag on for hours</li> <li data-xf-list-type="ul">Waves of monsters, just hopefully they manage to be challenging without dragging combat out for hours,</li> <li data-xf-list-type="ul">Mix up the goals of the monsters you created to replace. Of course those monsters need to be quite a bit more beefy in order to survive long enough or hit hard enough for goals other than fight to the death to happen & hopefully it can be done wiythout taking hours or shifting the solution about challenging combat to something that is not combat.</li> <li data-xf-list-type="ul">Interrupt the rests players try to take. The question was about "challenging combat encounters for high level characters that don't take two to three hours to run" and this particular perpetual motion machine goes nowhere but "ok now that we finished that interruption, lets take a rest... <img class="smilie smilie--emoji" alt="👀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f440.png" title="Eyes :eyes:" data-shortname=":eyes:" loading="lazy" width="64" height="64" /> as we will if interrupted a second third or ourtysecond time <img class="smilie smilie--emoji" alt="👀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f440.png" title="Eyes :eyes:" data-shortname=":eyes:" loading="lazy" width="64" height="64" /> "</li> </ul><p></p><p></p><p>The third of these doesn't even sound like it's about combat & the second one might as well admit that everything suggested should be ignored because the GM will need to redo everything from square one again based on PC builds.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9300202, member: 93670"] I think you misunderstood the OP's question of "[I]challenging combat encounters for high level characters that don't take two to three hours to run[/I]". Looks like you left out a few,the TL;DR seems to be [LIST] [*]Ignore & recreate the encounter building guidelines [*]Ignore & recreate monster statblocks [*]Ignore & rebuild movement rules to account for a plethora of hazards traps & strongholds, hopefully just not ones that cause combat to drag on for hours [*]Waves of monsters, just hopefully they manage to be challenging without dragging combat out for hours, [*]Mix up the goals of the monsters you created to replace. Of course those monsters need to be quite a bit more beefy in order to survive long enough or hit hard enough for goals other than fight to the death to happen & hopefully it can be done wiythout taking hours or shifting the solution about challenging combat to something that is not combat. [*]Interrupt the rests players try to take. The question was about "challenging combat encounters for high level characters that don't take two to three hours to run" and this particular perpetual motion machine goes nowhere but "ok now that we finished that interruption, lets take a rest... 👀 as we will if interrupted a second third or ourtysecond time 👀 " [/LIST] The third of these doesn't even sound like it's about combat & the second one might as well admit that everything suggested should be ignored because the GM will need to redo everything from square one again based on PC builds. [/QUOTE]
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