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Challenging High-Level 5e Characters
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<blockquote data-quote="Oofta" data-source="post: 9300632" data-attributes="member: 6801845"><p>One example for my level 20 group was a warforged collosus and a retriever.</p><p></p><p>The big fight after a few encounters without a long rest was against the black knight, Korvar. I used a level 20 would be a warforged lord of blades that I upgraded to level 20 as the big bad, there were also some legendary and lair actions, he had cast expeditious retreat and freedom of movement on himself before combat. I just added the faithful hound to his list so that I wouldn't forget him. Since it was a 6 person party he had 5 legendary actions. He had 3 stone guardians with him and an archmage. I changed the spell list for the archmage, made him an evoker and before combat he cast foresight on the BBEG. The mage also had contingency to trigger greater invisibility when combat starts (so no action was needed), and revised the spell list. I also had his special guard, 3 CR 12ish monsters based on champions.</p><p></p><p>Basically the big bad flew around (movement speed 80 because of the expeditious retreat) hacking into people, I think he probably fired off destructive wave a couple of times. The stone guardians were more or less fodder to split up attacks, the mage was just annoying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I had everyone's AC and saves written down (with a note if they had options like shield) so I could just roll dice and tell them what happened. I also tell people what DC they're targeting for spell saves and write down enemy AC after a round or so, it saves time.</p><p></p><p>Anyway, like I said this fight might have taken close to two hours, but honestly I didn't time it so I can't guarantee.</p><p></p><p>[SPOILER="Custom monsters"]</p><p></p><p>[ATTACH=full]354187[/ATTACH]</p><p></p><p>[ATTACH=full]354188[/ATTACH]</p><p>[ATTACH=full]354189[/ATTACH]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Oofta, post: 9300632, member: 6801845"] One example for my level 20 group was a warforged collosus and a retriever. The big fight after a few encounters without a long rest was against the black knight, Korvar. I used a level 20 would be a warforged lord of blades that I upgraded to level 20 as the big bad, there were also some legendary and lair actions, he had cast expeditious retreat and freedom of movement on himself before combat. I just added the faithful hound to his list so that I wouldn't forget him. Since it was a 6 person party he had 5 legendary actions. He had 3 stone guardians with him and an archmage. I changed the spell list for the archmage, made him an evoker and before combat he cast foresight on the BBEG. The mage also had contingency to trigger greater invisibility when combat starts (so no action was needed), and revised the spell list. I also had his special guard, 3 CR 12ish monsters based on champions. Basically the big bad flew around (movement speed 80 because of the expeditious retreat) hacking into people, I think he probably fired off destructive wave a couple of times. The stone guardians were more or less fodder to split up attacks, the mage was just annoying. :) I had everyone's AC and saves written down (with a note if they had options like shield) so I could just roll dice and tell them what happened. I also tell people what DC they're targeting for spell saves and write down enemy AC after a round or so, it saves time. Anyway, like I said this fight might have taken close to two hours, but honestly I didn't time it so I can't guarantee. [SPOILER="Custom monsters"] [ATTACH type="full" width="858px"]354187[/ATTACH] [ATTACH type="full" width="806px"]354188[/ATTACH] [ATTACH type="full" width="810px"]354189[/ATTACH] [/SPOILER] [/QUOTE]
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