Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenging High-Level 5e Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9303367" data-attributes="member: 53980"><p>The first thing, IMO, is to figure out where your bottleneck is. Are the players deliberating a long time on their turns? Is the DM spending a long time considering their tactics on the monsters' turns? Once you know what the table is spending lots of time on, you can takes steps to address it.</p><p></p><p>I'm not sure if it helps with speed of play, but I use an alternating initiative system. Player > monster > player > monster. I think it helps keep the players more attentive, which probably helps with speed.</p><p></p><p>What does save time pre-combat is that I have the players give me a default initiative order. They roll initiative and I roll for the monsters and whoever has the highest roll, their side acts first. Saves me so much time over trying to arrange individual initiatives.</p><p></p><p>I don't usually have combats run over 2 hours, even at high levels. Oftentimes, significantly less.</p><p></p><p>The last session I ran, the big combat went around 60-90 minutes. There was also another, easier, combat that was under an hour.</p><p></p><p>IIRC, the party was 16th level. Moon Druid, Soulknife Rogue, Aberrant Mind Sorlock, Fey Ranger, Battle fist Artificer, as well as 4 NPCs who are mostly a bit weaker than the party - 2 fighters, a stone giant (reskinned), and an adult red dragon.</p><p></p><p>The big fight involved a Kingfissure Worm (Flee Mortals) and 3 Purple Worms. It was supposed to begin inside a combination darkness/anti-magic field, but thanks to good scouting by the party it took place on the outer edge of the field instead. Several characters (including the dragon) were swallowed early in the fight. The players found it to be a challenging fight.</p><p></p><p>I did end the fight a little early. The last worm was at 60 HP, the outcome was a foregone conclusion, and they had no reason they wouldn't be able to take a long rest, so I called it. I doubt that would have added more than a few minutes to the fight though, at most.</p><p></p><p>I also ran high level games for a much smaller party, and I found that to be faster than the big party I'm running for now.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9303367, member: 53980"] The first thing, IMO, is to figure out where your bottleneck is. Are the players deliberating a long time on their turns? Is the DM spending a long time considering their tactics on the monsters' turns? Once you know what the table is spending lots of time on, you can takes steps to address it. I'm not sure if it helps with speed of play, but I use an alternating initiative system. Player > monster > player > monster. I think it helps keep the players more attentive, which probably helps with speed. What does save time pre-combat is that I have the players give me a default initiative order. They roll initiative and I roll for the monsters and whoever has the highest roll, their side acts first. Saves me so much time over trying to arrange individual initiatives. I don't usually have combats run over 2 hours, even at high levels. Oftentimes, significantly less. The last session I ran, the big combat went around 60-90 minutes. There was also another, easier, combat that was under an hour. IIRC, the party was 16th level. Moon Druid, Soulknife Rogue, Aberrant Mind Sorlock, Fey Ranger, Battle fist Artificer, as well as 4 NPCs who are mostly a bit weaker than the party - 2 fighters, a stone giant (reskinned), and an adult red dragon. The big fight involved a Kingfissure Worm (Flee Mortals) and 3 Purple Worms. It was supposed to begin inside a combination darkness/anti-magic field, but thanks to good scouting by the party it took place on the outer edge of the field instead. Several characters (including the dragon) were swallowed early in the fight. The players found it to be a challenging fight. I did end the fight a little early. The last worm was at 60 HP, the outcome was a foregone conclusion, and they had no reason they wouldn't be able to take a long rest, so I called it. I doubt that would have added more than a few minutes to the fight though, at most. I also ran high level games for a much smaller party, and I found that to be faster than the big party I'm running for now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenging High-Level 5e Characters
Top