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Challenging High-Level 5e Characters
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<blockquote data-quote="Quickleaf" data-source="post: 9304467" data-attributes="member: 20323"><p>I appreciate the sentiment, and love it when players can adapt in this sort of self-reflective way.</p><p></p><p>In my own experience, this mostly hasn’t worked at the tables I’ve run higher levels for (9th-13th. It’s good if you catch it early on, but once habits are formed and the players are dialed in a certain approach to play (which may have been fine or at least far less disruptive at lower levels)… Through no fault of their own, changing that habit can be really REALLY hard.</p><p></p><p>What I’ve personally found more effective is deliberately inviting focused moments of deliberation & adjusting initiative away from the strict individualized initiative that 5e defaults to. For example at the start of combat, I’ll say “Ok, do me a favor and take one minute to discuss your plan of attack while I get set up?”</p><p></p><p>I miiiight repeat that later in the combat if something dramatically changes, but that laser focus moment at the beginning - at least IME - has had contributed to less overall deliberation time better than anything else I’ve tried.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9304467, member: 20323"] I appreciate the sentiment, and love it when players can adapt in this sort of self-reflective way. In my own experience, this mostly hasn’t worked at the tables I’ve run higher levels for (9th-13th. It’s good if you catch it early on, but once habits are formed and the players are dialed in a certain approach to play (which may have been fine or at least far less disruptive at lower levels)… Through no fault of their own, changing that habit can be really REALLY hard. What I’ve personally found more effective is deliberately inviting focused moments of deliberation & adjusting initiative away from the strict individualized initiative that 5e defaults to. For example at the start of combat, I’ll say “Ok, do me a favor and take one minute to discuss your plan of attack while I get set up?” I miiiight repeat that later in the combat if something dramatically changes, but that laser focus moment at the beginning - at least IME - has had contributed to less overall deliberation time better than anything else I’ve tried. [/QUOTE]
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