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Challenging High-Level 5e Characters
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<blockquote data-quote="tetrasodium" data-source="post: 9304780" data-attributes="member: 93670"><p>I can't speak for 4e, but in past editions players quickly learned to aim for some minimum coordination simply because of risk and resource attrition. Those two elements have been dialed down to such an extreme in 2014's 5e that I regularly see players refuse to engage or even make minimal efforts at collaboration when a support build PC's player is trying to coordinate with the group. </p><p></p><p>The most stunning breaking point I've witnessed was an artillerist artificer serving at the healer (and <em>technically</em> the tank with thp to spare) against a maralinth where the player literally could not get the party's fighters/barbarians to wait for or make an effort to stay in pulse range of healing turrets. I couldn't really blame the player when the predictable results were .met with "no instead of bringing him up with heal I cast (forgotten AOE spell, maybe fireball), we can always <em>reincarnate</em> you or something later"</p><p></p><p>I rarely find that players who started with 5e will collaborate on a plan much beyond"I'm going to cast [buff] on you, go crazy" and "I'm down '>as a bonus action I casthealing word on Bob" no matter who suggests they do so. Instead we sit through deliberation and planning between each attack I'm a PC's attack chain</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9304780, member: 93670"] I can't speak for 4e, but in past editions players quickly learned to aim for some minimum coordination simply because of risk and resource attrition. Those two elements have been dialed down to such an extreme in 2014's 5e that I regularly see players refuse to engage or even make minimal efforts at collaboration when a support build PC's player is trying to coordinate with the group. The most stunning breaking point I've witnessed was an artillerist artificer serving at the healer (and [I]technically[/I] the tank with thp to spare) against a maralinth where the player literally could not get the party's fighters/barbarians to wait for or make an effort to stay in pulse range of healing turrets. I couldn't really blame the player when the predictable results were .met with "no instead of bringing him up with heal I cast (forgotten AOE spell, maybe fireball), we can always [I]reincarnate[/I] you or something later" I rarely find that players who started with 5e will collaborate on a plan much beyond"I'm going to cast [buff] on you, go crazy" and "I'm down '>as a bonus action I casthealing word on Bob" no matter who suggests they do so. Instead we sit through deliberation and planning between each attack I'm a PC's attack chain [/QUOTE]
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