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Challenging High-Level 5e Characters
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<blockquote data-quote="Micah Sweet" data-source="post: 9311553" data-attributes="member: 6747251"><p>See, this is a philosophical clash. If you can't give me a reason for Healing Word that isn't "it keeps the cleric from being bored", then I'm really not interested. Also, you know what would keep the clerics attention? Having to actually put themselves in danger to rescue a teammate, like any combat medic ever.</p><p></p><p>Heck, I'm of the opinion that, once you are brought down to zero, you ought to be out of the fight altogether unless whoever's rendering aid is <em>very</em> lucky on their roll to stabilize. This would encourage players to fight smart and use group tactics to improve their chances of success.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9311553, member: 6747251"] See, this is a philosophical clash. If you can't give me a reason for Healing Word that isn't "it keeps the cleric from being bored", then I'm really not interested. Also, you know what would keep the clerics attention? Having to actually put themselves in danger to rescue a teammate, like any combat medic ever. Heck, I'm of the opinion that, once you are brought down to zero, you ought to be out of the fight altogether unless whoever's rendering aid is [I]very[/I] lucky on their roll to stabilize. This would encourage players to fight smart and use group tactics to improve their chances of success. [/QUOTE]
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