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Challenging High-Level 5e Characters
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<blockquote data-quote="EzekielRaiden" data-source="post: 9311641" data-attributes="member: 6790260"><p>Well, the reason I ask is because that's precisely what <em>healing word</em> used to be--when it was a power in 4e, rather than a spell in 5e. In translating it, the designers failed to account for what it was designed to do, and most importantly, failed to account for its essential limiting factors, which made it fitting and mechanically sound (since we must circumlocute around the "b" word.)</p><p></p><p>If the party gets into something actually like the expected number of encounters per day, say a minimum of five, then a given character only being "save-able" this way twice a day makes it quite a bit more risky--eat up your two(/whatever) uses in just the first couple of combats, and now you have to go the whole rest of the day without. I should think that would be precisely the desired result; it's not that we don't want to make <em>healing word</em> outright worthless (or...well...I should hope folks wouldn't), but rather that we want to make it appropriately costly or risky.</p><p></p><p>(Technically, it also had the extra limit that it couldn't be used more than two times in a single battle, or three at level 16+, but I figured the healing surge limit was rather more important than the per-encounter limit.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9311641, member: 6790260"] Well, the reason I ask is because that's precisely what [I]healing word[/I] used to be--when it was a power in 4e, rather than a spell in 5e. In translating it, the designers failed to account for what it was designed to do, and most importantly, failed to account for its essential limiting factors, which made it fitting and mechanically sound (since we must circumlocute around the "b" word.) If the party gets into something actually like the expected number of encounters per day, say a minimum of five, then a given character only being "save-able" this way twice a day makes it quite a bit more risky--eat up your two(/whatever) uses in just the first couple of combats, and now you have to go the whole rest of the day without. I should think that would be precisely the desired result; it's not that we don't want to make [I]healing word[/I] outright worthless (or...well...I should hope folks wouldn't), but rather that we want to make it appropriately costly or risky. (Technically, it also had the extra limit that it couldn't be used more than two times in a single battle, or three at level 16+, but I figured the healing surge limit was rather more important than the per-encounter limit.) [/QUOTE]
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