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Challenging High-Level 5e Characters
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<blockquote data-quote="tetrasodium" data-source="post: 9312768" data-attributes="member: 93670"><p>That is very much preferable to "here's a video, go find it and figure out the point [USER=7030563]@ECMO3[/USER] wants to draw attention to but didn't really detail yes...</p><p></p><p>This is not a problem with the healer being incapable. This is a problem where one player allowed themselves to be surrounded rather than leaning on things like battlefield control from allies. Since this is apparently 2014 wotc 5e it's safe to assume that the player who allowed themself to be surrounded felt that ignoring support classes while putting themselves in that situation was a scenario with minimal risk when it should be one of extreme risk.</p><p></p><p>Don't split the party in the middle of a fight. Don't split the party to seek out a second fight while part of the party is already in a fight either. I'm pretty sure that Sun Tsu wrote about the risks of battling on multiple fronts. This is not a problem of difficulty getting to someone, it's a problem of poor choices. If the party was split because of adventure design forcing it, there still is not a need because the purpose of that sort of fork is to deliberately make the party need to be careful and think about things a bit more </p><p></p><p>Again. This is a bone headed choice to play action hero with assumed plot armor levels of safety rather than tackling the encounter with more caution and relying on support like battlefield control</p><p></p><p>Self inflicted wounds caused by recklessly poor choices and a total absence of battlefield control seems to be a running theme </p><p></p><p>How many games is the GM running here? Are there multiple GM's? The party should be working together and doing things like covering for each other father then whatever this chaos of main characters soloing at the same table was... See the running theme problem above .</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9312768, member: 93670"] That is very much preferable to "here's a video, go find it and figure out the point [USER=7030563]@ECMO3[/USER] wants to draw attention to but didn't really detail yes... This is not a problem with the healer being incapable. This is a problem where one player allowed themselves to be surrounded rather than leaning on things like battlefield control from allies. Since this is apparently 2014 wotc 5e it's safe to assume that the player who allowed themself to be surrounded felt that ignoring support classes while putting themselves in that situation was a scenario with minimal risk when it should be one of extreme risk. Don't split the party in the middle of a fight. Don't split the party to seek out a second fight while part of the party is already in a fight either. I'm pretty sure that Sun Tsu wrote about the risks of battling on multiple fronts. This is not a problem of difficulty getting to someone, it's a problem of poor choices. If the party was split because of adventure design forcing it, there still is not a need because the purpose of that sort of fork is to deliberately make the party need to be careful and think about things a bit more Again. This is a bone headed choice to play action hero with assumed plot armor levels of safety rather than tackling the encounter with more caution and relying on support like battlefield control Self inflicted wounds caused by recklessly poor choices and a total absence of battlefield control seems to be a running theme How many games is the GM running here? Are there multiple GM's? The party should be working together and doing things like covering for each other father then whatever this chaos of main characters soloing at the same table was... See the running theme problem above . [/QUOTE]
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