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Challenging Higher Level PC's
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<blockquote data-quote="the Jester" data-source="post: 1330955" data-attributes="member: 1210"><p>I'd recommend Piratecat's story hour, Sepulchrave's story hours and my To War Against Felenga SH for a feel of high-level (edging into Epic-level) campaigns. </p><p></p><p>Two basic pieces of advice- no, let's make it three:</p><p></p><p><strong>1. Pull <em>no</em> punches.</strong> After all, the pcs can true rez or true reincarnate, they can find a way around any obstacle, and they can overcome any adversary given a little preparation. Heck, the party in my campaign fought a CR 47 bad guy and beat him with the proper preparation (involving, of course, finding an artifact tailored to beat him, but hey, y'know... that's what high-level prep <em>is.</em>)</p><p></p><p><strong>2. Make the pcs use their abilities.</strong> Instead of worrying about how you'll challenge them when they can scry-buff-port and how you can make a mystery when they can <em>contact other plane,</em> make a mystery with no clues where they <em>must</em> divine the answers. Make obstacles that require odd combos of high-level spells and powers to overcome. Make them spend some of those spell slots and PSPs outside of combat.</p><p></p><p><strong>3. Plan ahead!</strong> From npc stats to plots, it's soo much easier to wing it at low levels that there just isn't a good way to compare. A 1st-level party can fight a party of four 1st-level warriors straight from the dm's head, but a 20th-level party cannot fight a group of 20th-level npcs without serious dm prep. Anything that's a challenge for high-level pcs has been alive long enough to know its abilities, strengths and weaknesses and how to apply them- or hide them.</p><p></p><p>Good luck, and don't let the game end a predetermined ending just because you're intimidated by ultra-high-level play; my campaign has reached as high as 21st level and it just keeps getting more fun. </p><p></p><p>And, of course, more <em>lethal...</em></p></blockquote><p></p>
[QUOTE="the Jester, post: 1330955, member: 1210"] I'd recommend Piratecat's story hour, Sepulchrave's story hours and my To War Against Felenga SH for a feel of high-level (edging into Epic-level) campaigns. Two basic pieces of advice- no, let's make it three: [b]1. Pull [i]no[/i] punches.[/b] After all, the pcs can true rez or true reincarnate, they can find a way around any obstacle, and they can overcome any adversary given a little preparation. Heck, the party in my campaign fought a CR 47 bad guy and beat him with the proper preparation (involving, of course, finding an artifact tailored to beat him, but hey, y'know... that's what high-level prep [i]is.[/i]) [b]2. Make the pcs use their abilities.[/b] Instead of worrying about how you'll challenge them when they can scry-buff-port and how you can make a mystery when they can [i]contact other plane,[/i] make a mystery with no clues where they [i]must[/i] divine the answers. Make obstacles that require odd combos of high-level spells and powers to overcome. Make them spend some of those spell slots and PSPs outside of combat. [b]3. Plan ahead![/b] From npc stats to plots, it's soo much easier to wing it at low levels that there just isn't a good way to compare. A 1st-level party can fight a party of four 1st-level warriors straight from the dm's head, but a 20th-level party cannot fight a group of 20th-level npcs without serious dm prep. Anything that's a challenge for high-level pcs has been alive long enough to know its abilities, strengths and weaknesses and how to apply them- or hide them. Good luck, and don't let the game end a predetermined ending just because you're intimidated by ultra-high-level play; my campaign has reached as high as 21st level and it just keeps getting more fun. And, of course, more [i]lethal...[/i] [/QUOTE]
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