Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Challenging Higher Level PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1331852" data-attributes="member: 11581"><p>What you are saying basically proves my case: What kind of twisted, bass-ackwards world is it when a person's *STUFF* is worth more than his life? Doesn't this somehow strike you as wrong, that you can kill a player's character 30 times, and he won't get upset about it, but heaven forbid you destroy his stuff? Doesn't this somehow strike you as antithetical to a character-driven game?</p><p></p><p>I think that the players you're dealing with are just a bunch of babies. In *MY* day, it was an accepted fact that soldiers didn't walk off the battlefield with all of their original equipment intact: Stuff gets used, destroyed, and ripped from the cold dead hands of the opposition.</p><p></p><p>With true res comes the fact that even if you kill them, they just come back and pick up all their stuff. Clearly, the stuff has become the line of continuity, and if you expect the players to feel threatened, you have to threaten the stuff. 3E has introduced the oddly computer-gamey mechanic where the person's stuff, not the person, is what matters: It doesn't matter how many times he dies, as long as he can respawn and successfully perform a corpse run! For some reason, characters are no longer important, they're merely vehicles through which stuff is deployed. When you have a game where players will quit, not because their character was killed, but because he WASN'T killed, but lost his STUFF, something is WRONG.</p><p></p><p>Besides, high-level characters should be able to make their own stuff anyway.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1331852, member: 11581"] What you are saying basically proves my case: What kind of twisted, bass-ackwards world is it when a person's *STUFF* is worth more than his life? Doesn't this somehow strike you as wrong, that you can kill a player's character 30 times, and he won't get upset about it, but heaven forbid you destroy his stuff? Doesn't this somehow strike you as antithetical to a character-driven game? I think that the players you're dealing with are just a bunch of babies. In *MY* day, it was an accepted fact that soldiers didn't walk off the battlefield with all of their original equipment intact: Stuff gets used, destroyed, and ripped from the cold dead hands of the opposition. With true res comes the fact that even if you kill them, they just come back and pick up all their stuff. Clearly, the stuff has become the line of continuity, and if you expect the players to feel threatened, you have to threaten the stuff. 3E has introduced the oddly computer-gamey mechanic where the person's stuff, not the person, is what matters: It doesn't matter how many times he dies, as long as he can respawn and successfully perform a corpse run! For some reason, characters are no longer important, they're merely vehicles through which stuff is deployed. When you have a game where players will quit, not because their character was killed, but because he WASN'T killed, but lost his STUFF, something is WRONG. Besides, high-level characters should be able to make their own stuff anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging Higher Level PC's
Top