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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Greybar" data-source="post: 1160853" data-attributes="member: 4938"><p>Right now I use a 4x6 card for everyone in the combat (including PCs). At minimum the card has the character name and their current initiative score. I then sort the carts by initiative and walk through that. It greatly reduces the "you missed me problem"... reduce not eliminate since I still manage to do it sometimes somehow.</p><p></p><p>If I have more time, the cards also get BAB, AC, and hit points. Otherwise that info is on separate sheets. I also try to make brief tactical notes for myself ahead of time (okay: Unholy Blight at distance, then Blasphemy, then close to combat.)</p><p></p><p>The biggest problem is intelligently using the complex NPCs that you refer to. For the last little bit I simply swore off using more than one complex NPC at a time. It was just so frustrating to after the combat realized that I never used a smite or a spelllike power... or worse a Damage Reduction. So much easier when the rest of the cast simply are beefy fighters for which you really only need to decide whether or not they are using Power Attack. But I think the PCs like it better when the NPC is clever and constantly shifting with attack/defense/spells/shapeshift - more of a fun challenge.</p><p></p><p>I've got a high probability of multiple complex characters interacting in upcoming sessions, so I'm eager to hear more from others.</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1160853, member: 4938"] Right now I use a 4x6 card for everyone in the combat (including PCs). At minimum the card has the character name and their current initiative score. I then sort the carts by initiative and walk through that. It greatly reduces the "you missed me problem"... reduce not eliminate since I still manage to do it sometimes somehow. If I have more time, the cards also get BAB, AC, and hit points. Otherwise that info is on separate sheets. I also try to make brief tactical notes for myself ahead of time (okay: Unholy Blight at distance, then Blasphemy, then close to combat.) The biggest problem is intelligently using the complex NPCs that you refer to. For the last little bit I simply swore off using more than one complex NPC at a time. It was just so frustrating to after the combat realized that I never used a smite or a spelllike power... or worse a Damage Reduction. So much easier when the rest of the cast simply are beefy fighters for which you really only need to decide whether or not they are using Power Attack. But I think the PCs like it better when the NPC is clever and constantly shifting with attack/defense/spells/shapeshift - more of a fun challenge. I've got a high probability of multiple complex characters interacting in upcoming sessions, so I'm eager to hear more from others. john [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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