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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Capellan" data-source="post: 1163609" data-attributes="member: 6294"><p>Another option to all these ideas re: Agar is that the fiends want to marry one of their own to him precisely <em>because</em> he is friends with the DoD. That's a whole lot of firepower he can call upon. Firepower they can sue.</p><p></p><p>Why would the DoD help fiends? Well, it's a bit trite, but there's always the 'enemy of my enemy' routine. After all, in the campaign, a god just died. The very reality of the universe is in a state of flux: repercussions are being felt across <em>all</em> planes. Including those that are beyond mortal knowledge.</p><p></p><p>What if, somewhere <strong>beyond</strong>, <em>things</em> are stirring. Nightmarish things, more alien and terrible than mere fiends could ever hope to be. Creatures whose mere presence on the mortal plane would cause the very earth to bleed, the seas to boil, and the sky to rupture.</p><p></p><p>These things are now emerging into the home planes of the fiends, destroying everything they touch. Entire worlds have been lost already. More will soon fall.</p><p></p><p>Sooner or later, they will come to Spira.</p><p></p><p>Fortunately, decades ago, a powerful fiendish seer foretold this calamity - not the specific details, but the fact that it would occur. Plans were laid.</p><p></p><p>At the same time as the Pit Fiend visited Agar, dozens of other powerful individuals were being confronted with similar contracts. Iron-clad. No escape clause. Unless, of course, they were to help with the fiends' "little problem" ...</p><p></p><p></p><p>I like this idea (but then, I would <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) for a couple of reasons: first, it strikes me that, in the aftermath of the battle with the White Kingdom, a new and exotic - yet also familiar - location might be a nice change of pace. After the alien environment of the underdark, other planes - strange, but in different ways to the subterranean world, and with elements of familiarity - might be a good venue to adventure.</p><p></p><p>Second, defeating the ghouls will mean that the DoD have saved the world - <em>again</em> (how many times is it, btw? Just the comet and this? Or more?). Any new threat either has to be completely different, or have bigger repercussions (or both). And it has to have power that is almost beyond reckoning.</p><p></p><p></p><p>(Apologies to Lovecraft for the obvious rip of 'things man was not meant to know', but when a concept works, it works).</p></blockquote><p></p>
[QUOTE="Capellan, post: 1163609, member: 6294"] Another option to all these ideas re: Agar is that the fiends want to marry one of their own to him precisely [i]because[/i] he is friends with the DoD. That's a whole lot of firepower he can call upon. Firepower they can sue. Why would the DoD help fiends? Well, it's a bit trite, but there's always the 'enemy of my enemy' routine. After all, in the campaign, a god just died. The very reality of the universe is in a state of flux: repercussions are being felt across [i]all[/i] planes. Including those that are beyond mortal knowledge. What if, somewhere [b]beyond[/b], [i]things[/i] are stirring. Nightmarish things, more alien and terrible than mere fiends could ever hope to be. Creatures whose mere presence on the mortal plane would cause the very earth to bleed, the seas to boil, and the sky to rupture. These things are now emerging into the home planes of the fiends, destroying everything they touch. Entire worlds have been lost already. More will soon fall. Sooner or later, they will come to Spira. Fortunately, decades ago, a powerful fiendish seer foretold this calamity - not the specific details, but the fact that it would occur. Plans were laid. At the same time as the Pit Fiend visited Agar, dozens of other powerful individuals were being confronted with similar contracts. Iron-clad. No escape clause. Unless, of course, they were to help with the fiends' "little problem" ... I like this idea (but then, I would :) ) for a couple of reasons: first, it strikes me that, in the aftermath of the battle with the White Kingdom, a new and exotic - yet also familiar - location might be a nice change of pace. After the alien environment of the underdark, other planes - strange, but in different ways to the subterranean world, and with elements of familiarity - might be a good venue to adventure. Second, defeating the ghouls will mean that the DoD have saved the world - [i]again[/i] (how many times is it, btw? Just the comet and this? Or more?). Any new threat either has to be completely different, or have bigger repercussions (or both). And it has to have power that is almost beyond reckoning. (Apologies to Lovecraft for the obvious rip of 'things man was not meant to know', but when a concept works, it works). [/QUOTE]
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