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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="WizarDru" data-source="post: 1173655" data-attributes="member: 151"><p>[tips hat] Thank you kindly. sir. We're quite proud of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If PC could pardon my blantant pimpage for a moment, I'm soliciting ideas for my game, now that we're officialy Epic. I've got a lot of details to work out, and as you rightly point out, there are many fantastic ideas here.</p><p> </p><p>I should warn you though, that if you go to <a href="http://www.enworld.org/forums/showthread.php?t=66553" target="_blank">this thread over here</a>, you'll see potential spoilers for things coming up. Knowledge of my Story Hour isn't necessary for suggestions (but it never hurts).</p><p> </p><p>I don't know about PC, but I'm finding running an Epic game with 6 PCs and all their associates to be a lot of work, and I'm trying to walk a very fine line between speed-bump encounters and screaming lethal <em>instant-death-just-add-players</em> encounters. The line is much finer at high-levels than you might think. Luckily I've got a terrific group of dedicated players who enjoy the non-combat adventures as much as the combat ones (but hey, sometimes you need a <em>Big Pile of Dead Bad Guys <span style="font-size: 9px">(TM)</span></em>, as Ben might say). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1173655, member: 151"] [tips hat] Thank you kindly. sir. We're quite proud of it. :) If PC could pardon my blantant pimpage for a moment, I'm soliciting ideas for my game, now that we're officialy Epic. I've got a lot of details to work out, and as you rightly point out, there are many fantastic ideas here. I should warn you though, that if you go to [url="http://www.enworld.org/forums/showthread.php?t=66553"]this thread over here[/url], you'll see potential spoilers for things coming up. Knowledge of my Story Hour isn't necessary for suggestions (but it never hurts). I don't know about PC, but I'm finding running an Epic game with 6 PCs and all their associates to be a lot of work, and I'm trying to walk a very fine line between speed-bump encounters and screaming lethal [i]instant-death-just-add-players[/i] encounters. The line is much finer at high-levels than you might think. Luckily I've got a terrific group of dedicated players who enjoy the non-combat adventures as much as the combat ones (but hey, sometimes you need a [i]Big Pile of Dead Bad Guys [size=1](TM)[/size][/i], as Ben might say). :D [/QUOTE]
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