Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 117376" data-attributes="member: 2"><p>We'll start off with the necropede. It's in the story hour <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=779&pagenumber=5" target="_blank">somewhere around here</a>, posted on 3/21/02.</p><p></p><p>The necropede was something I cobbled together at almost the last minute. I wanted a monster that could burrow, that was scary, and that the PCs wouldn't expect. I thought, "What about ghoulish umber hulks - nah - or purple worms? Damn, I'm not sure yet whether or not I want the true ghoul template to work on non-humanoids. But... they have creepy necromantic flesh-altering magics, right? And what if you made a purple worm FROM a bunch of ghouls? Oh yeah, that oughta work." The bit where the skin turns around and sprouts arms didn't actually occur to me until it was already in combat... I wanted to scare the people who WEREN'T swallowed, and my general rule of thumb is that even if it doesn't hurt them, they'll remember it if it looks scary and they don't really know what it is.</p><p></p><p>That's a good rule of thumb, actually; when it isn't immediately identifiable and classifiable, it's a lot creepier. I was at a con this weekend. An otherwise decent DM was describing a haunted, haggard NPC who was slowly dying of bad dreams and con loss. Then a PC made a knowledge: arcane check, and the DM said, "Oh, it's probably a night hag. Here's a picture of one. They live in the ethereal plane, and...." Well, there goes the excitement! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Because this was cobbled together, expect some errors. I took a purple worm, slapped a true ghoulish template on it, tossed the poison stinger, added some additional grappling abilities, and went from there. But it's creepy, eh? </p><p></p><p><strong>Necropede</strong> (ghoulish conglomeration)</p><p>Gargantuan Undead</p><p>Hit Dice: 20d12 (130 hp)</p><p>Initiative: -2 (Dex)</p><p>Speed: 20 ft., burrow 20 ft., swim 10 ft.</p><p>AC: 19 (-4 size, -2 Dex, +15 natural)</p><p>Attacks: Bite +18 melee, grappling claws +11 melee</p><p>Damage: Bite 2d8+12 and paralyzation (DC 22)/1 pt strength drain, grappling claws 1d8+6 and paralyzation (DC 22)/1 pt strength drain</p><p>Face/Reach: 30 ft. by 30 ft. (coiled)/15_ft.</p><p>Special Attacks: Improved grab, swallow whole, strength drain, paralyzation</p><p>Special Qualities: Tremorsense, undead, turn resistance +4, resistant to blows</p><p>Saves: Fort +10 (immune), Ref +8, Will +4</p><p>Abilities: Str 35, Dex 6, Con --, Int 1, Wis 8, Cha 8</p><p>Skills: Climb +14</p><p></p><p>Roughly CR 16, I think.</p><p></p><p>Resistant to Blows (Ex): Physical attacks deal only half damage to true ghouls and ghoulish conglomerations. Apply this effect before damage reduction. </p><p></p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. </p><p></p><p></p><p>A few comments:</p><p></p><p>A successful hit should do 1 point of strength drain; a creature grappled or swallowed loses one point per round, too. I actually forgot to do this in combat, so I decided that it only works when below ground. That way, when the PCs fight them in the underdark, I'll have a good rationale for it that doesn't involve me having to assign the PCs strength damage after the fact.</p><p></p><p>This type of ghoulish conglomeration requires several hundred true ghouls to create. Upon death, it splits apart to liberate approximately 80 true ghouls capable of attacks. All other true ghouls perish when the conglomeration perishes.</p><p></p><p>Everything else is pretty straight-forward, as per a purple worm. So, the question is... what would you have done differently? What other types of conglomerations should there be? *grin*</p></blockquote><p></p>
[QUOTE="Piratecat, post: 117376, member: 2"] We'll start off with the necropede. It's in the story hour [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=779&pagenumber=5]somewhere around here[/url], posted on 3/21/02. The necropede was something I cobbled together at almost the last minute. I wanted a monster that could burrow, that was scary, and that the PCs wouldn't expect. I thought, "What about ghoulish umber hulks - nah - or purple worms? Damn, I'm not sure yet whether or not I want the true ghoul template to work on non-humanoids. But... they have creepy necromantic flesh-altering magics, right? And what if you made a purple worm FROM a bunch of ghouls? Oh yeah, that oughta work." The bit where the skin turns around and sprouts arms didn't actually occur to me until it was already in combat... I wanted to scare the people who WEREN'T swallowed, and my general rule of thumb is that even if it doesn't hurt them, they'll remember it if it looks scary and they don't really know what it is. That's a good rule of thumb, actually; when it isn't immediately identifiable and classifiable, it's a lot creepier. I was at a con this weekend. An otherwise decent DM was describing a haunted, haggard NPC who was slowly dying of bad dreams and con loss. Then a PC made a knowledge: arcane check, and the DM said, "Oh, it's probably a night hag. Here's a picture of one. They live in the ethereal plane, and...." Well, there goes the excitement! :D Because this was cobbled together, expect some errors. I took a purple worm, slapped a true ghoulish template on it, tossed the poison stinger, added some additional grappling abilities, and went from there. But it's creepy, eh? [b]Necropede[/b] (ghoulish conglomeration) Gargantuan Undead Hit Dice: 20d12 (130 hp) Initiative: -2 (Dex) Speed: 20 ft., burrow 20 ft., swim 10 ft. AC: 19 (-4 size, -2 Dex, +15 natural) Attacks: Bite +18 melee, grappling claws +11 melee Damage: Bite 2d8+12 and paralyzation (DC 22)/1 pt strength drain, grappling claws 1d8+6 and paralyzation (DC 22)/1 pt strength drain Face/Reach: 30 ft. by 30 ft. (coiled)/15_ft. Special Attacks: Improved grab, swallow whole, strength drain, paralyzation Special Qualities: Tremorsense, undead, turn resistance +4, resistant to blows Saves: Fort +10 (immune), Ref +8, Will +4 Abilities: Str 35, Dex 6, Con --, Int 1, Wis 8, Cha 8 Skills: Climb +14 Roughly CR 16, I think. Resistant to Blows (Ex): Physical attacks deal only half damage to true ghouls and ghoulish conglomerations. Apply this effect before damage reduction. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. A few comments: A successful hit should do 1 point of strength drain; a creature grappled or swallowed loses one point per round, too. I actually forgot to do this in combat, so I decided that it only works when below ground. That way, when the PCs fight them in the underdark, I'll have a good rationale for it that doesn't involve me having to assign the PCs strength damage after the fact. This type of ghoulish conglomeration requires several hundred true ghouls to create. Upon death, it splits apart to liberate approximately 80 true ghouls capable of attacks. All other true ghouls perish when the conglomeration perishes. Everything else is pretty straight-forward, as per a purple worm. So, the question is... what would you have done differently? What other types of conglomerations should there be? *grin* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
Top