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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="der_kluge" data-source="post: 1277444" data-attributes="member: 945"><p>I don't normally come into the Rogue's Gallery, but I saw this thread, and thought "hey, that looks interesting". Imagine my revulsion when I saw that it had 37 pages.</p><p></p><p>Really, that's quite disgusting.</p><p></p><p>Like this - something I cooked up for my PCs to fight *eventually*.</p><p></p><p>Monstrous Scorpion of Chaos, Colossal</p><p>Colossal Vermin (Chaotic)</p><p>Hit Dice: 40d8+120 (300 hp)</p><p>Initiative: -1</p><p>Speed: 50 ft. (10 squares)</p><p>AC: 27 (–8 size, –1 Dex, +26 natural), touch 1, flat-footed 27</p><p>Base Attack/Grapple: +30/+58</p><p>Attacks: Bite +27 melee</p><p>Damage: Bite 3d8+19</p><p>Face/Reach: 20 ft. by 20. ft/20 ft.</p><p>Special Attacks: Trample 3d8+19, Summon Slaad</p><p>Special Qualities: Low-light vision, Acid, Cold, Fire, Resistance to acid 5, cold 5, electricity 5, and fire 5, Immunity to sonic, Fast-Healing 5, Spell Resistance 15</p><p>Saves: Fort +24, Ref +14, Will +16</p><p>Abilities: Str 37, Dex 10, Con 27, Int 1, Wis 14, Cha 4</p><p>Skills: Hide –4, Listen +5, Spot +5</p><p>Feats: Great Fortitude</p><p>CR: 17</p><p>Alignment: Chaotic neutral</p><p></p><p>Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.</p><p>Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.</p><p>Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.</p><p>Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.</p><p></p><p>____</p><p></p><p>Creature of Chaos (Template)</p><p>Sometimes, a creature becomes tainted with the essence of pure chaos – a very powerful form of energy. This essence can come in many forms – spending too much time in the planes of chaos (especially Limbo) or prolonged exposure to raw, untainted pure chaos, perhaps from some decaying artifact, or a source of chaos. Whatever the cause, creatures of chaos can come in almost any form, and from all outward appearances, are no different than they were before the chaotic taint infused itself into them.</p><p> A creature of chaos often behaves for more erratically and unusual than they did prior to becoming chaotic. A creature of chaos becomes, either unwilling or willing, a servant of chaos, and a perpetrator of chaotic deeds (either benign or malignant) wherever they go.</p><p></p><p>Creating a Creature of Chaos</p><p>A creature of Chaos has all the base creature’s statistics and special abilities except as noted here.</p><p>Size and Type: The creature of chaos’ type changes to Chaotic. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged. </p><p>Speed: The creature of chaos’ speed remains unchanged.</p><p>Armor Class: Natural armor improves by +1 (this stacks with any natural armor the base creature has)</p><p>Attack: The creature of chaos does not gain any additional attacks or attack modes.</p><p>Special Attacks: The creature of chaos retains all the special attacks of the base creature and gains the following special attack.</p><p>Smite Law (Su): Once per day, the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a lawful foe.</p><p>Summon Slaad (Sp): Once per day, a creature of chaos can attempt to summon 1d4 red slaad with a 40% chance of success. This ability is equivalent to a 3rd-level spell.</p><p>Special Qualities: The creature of chaos retains all the special qualities of the base creature, plus the following special qualities.</p><p>- Darkvision out to 60 feet.</p><p>- Immunity to sonic damage</p><p>- Resistance to acid 5, cold 5, electricity 5, and fire 5.</p><p>- Fast Healing 5</p><p>- A creature of chaos’ natural weapons are treated as chaotic weapons for the purpose of overcoming damage reduction.</p><p>- Spell Resistance 15</p><p>Challenge Rating: Always Chaotic Neutral</p><p>Level Adjustment: +4</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1277444, member: 945"] I don't normally come into the Rogue's Gallery, but I saw this thread, and thought "hey, that looks interesting". Imagine my revulsion when I saw that it had 37 pages. Really, that's quite disgusting. Like this - something I cooked up for my PCs to fight *eventually*. Monstrous Scorpion of Chaos, Colossal Colossal Vermin (Chaotic) Hit Dice: 40d8+120 (300 hp) Initiative: -1 Speed: 50 ft. (10 squares) AC: 27 (–8 size, –1 Dex, +26 natural), touch 1, flat-footed 27 Base Attack/Grapple: +30/+58 Attacks: Bite +27 melee Damage: Bite 3d8+19 Face/Reach: 20 ft. by 20. ft/20 ft. Special Attacks: Trample 3d8+19, Summon Slaad Special Qualities: Low-light vision, Acid, Cold, Fire, Resistance to acid 5, cold 5, electricity 5, and fire 5, Immunity to sonic, Fast-Healing 5, Spell Resistance 15 Saves: Fort +24, Ref +14, Will +16 Abilities: Str 37, Dex 10, Con 27, Int 1, Wis 14, Cha 4 Skills: Hide –4, Listen +5, Spot +5 Feats: Great Fortitude CR: 17 Alignment: Chaotic neutral Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage. ____ Creature of Chaos (Template) Sometimes, a creature becomes tainted with the essence of pure chaos – a very powerful form of energy. This essence can come in many forms – spending too much time in the planes of chaos (especially Limbo) or prolonged exposure to raw, untainted pure chaos, perhaps from some decaying artifact, or a source of chaos. Whatever the cause, creatures of chaos can come in almost any form, and from all outward appearances, are no different than they were before the chaotic taint infused itself into them. A creature of chaos often behaves for more erratically and unusual than they did prior to becoming chaotic. A creature of chaos becomes, either unwilling or willing, a servant of chaos, and a perpetrator of chaotic deeds (either benign or malignant) wherever they go. Creating a Creature of Chaos A creature of Chaos has all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature of chaos’ type changes to Chaotic. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged. Speed: The creature of chaos’ speed remains unchanged. Armor Class: Natural armor improves by +1 (this stacks with any natural armor the base creature has) Attack: The creature of chaos does not gain any additional attacks or attack modes. Special Attacks: The creature of chaos retains all the special attacks of the base creature and gains the following special attack. Smite Law (Su): Once per day, the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a lawful foe. Summon Slaad (Sp): Once per day, a creature of chaos can attempt to summon 1d4 red slaad with a 40% chance of success. This ability is equivalent to a 3rd-level spell. Special Qualities: The creature of chaos retains all the special qualities of the base creature, plus the following special qualities. - Darkvision out to 60 feet. - Immunity to sonic damage - Resistance to acid 5, cold 5, electricity 5, and fire 5. - Fast Healing 5 - A creature of chaos’ natural weapons are treated as chaotic weapons for the purpose of overcoming damage reduction. - Spell Resistance 15 Challenge Rating: Always Chaotic Neutral Level Adjustment: +4 [/QUOTE]
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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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